EPOS 2.2 User Guide


Table of contents

1. Introduction

This document is a reference guide to the EPOS API. It is designed focusing on application development with EPOS 2.2 (for other guides visit EPOS Documentation).

1.1. EPOS Overview

The Embedded Parallel Operating System (EPOS) aims at automating the development of dedicated computing systems, so that developers can concentrate on what really matters: their applications. EPOS relies on the Application-Driven Embedded System Design Method (ADESD) proposed by Antônio Augusto Fröhlich to design and implement both software and hardware components that can be automatically adapted to fulfill the requirements of particular applications. Additionally, EPOS features a set of tools to select, adapt, and plug components into an application-specific framework, thus enabling the automatic generation of an application-oriented system instance. Such an instance consists of a hardware platform implemented in terms of programmable logic, and the corresponding run-time support system implemented in terms of abstractions, hardware mediators, scenario adapters and aspect programs.

The deployment of ADESD in EPOS is helping to produce components that are highly reusable, adaptable, and maintainable. Low overhead and high performance are achieved by a careful implementation that makes use of generative programming techniques, including static metaprogramming. Furthermore, the fact that EPOS components are exported to users by means of coherent interfaces defined in the context of the application domain largely improves usability. All these technological advantages are directly reflected in the development process, reducing NRE costs and the time-to-market of software/hardware integrated projects.

OpenEPOS is a streamlined version of EPOS in which more complex, less stable research components have been removed to produce a system that can be easily used for industrial or university applications.

1.2. OpenEPOS License

OpenEPOS 2.2 is licensed under the The GNU General Public Licence 2.0. In this site, EPOS and OpenEPOS are used interchangeably to designate the specific set of components publicly released in this site under the GPL license. Other components, not listed in this documentation and not released through this site, are usually subject to more restrictive licenses. For additional information, please contact epos@lisha.ufsc.br.

Older versions of OpenEPOS are licensed under EPOS Software License v1.0.

1.3. Main Features

An overview of the features currently implemented in each version as well as a list of supported architectures and machines (i.e. platforms) is shown below. You can download the releases from here.

Feature
Release
 1.01.11.22.02.12.2
ArchitecturesAVR8
 ARMv3 (ARM7)
 ARMv7-M
 x86 (IA-32)
 x86_64
 PowerPC
 MIPS
MachinesEPOSMote I (AVR8)
 EPOSMote II (ARM7TDI)
 EPOSMote III (ARM Cortex-M3)
 PC
 Atmega16 (AVR8)
 Atmega128 (AVR8)
 Atmega1281 (AVR8)
 At90can128 (AVR8)
 ML310 (PPC32)
 LEON3
 Plasma (MIPS)
LM3S9B96 (ARM Cortex-M3@QEMU)
Realview PBX (ARM Cortex-A9@QEMU)
Raspberry PI3 (ARM Cortex-A53)
Xilinx Zynq-7000 (Cortex-A9MP)
DevicesUART
 USART
 Ethernet
 Radio (IEEE 802.15.4)
 EEPROM
 Flash
 Timer
 SPI
PMU
ProcessMultithreading
 Real-time Scheduling
 Multicore (SMP)
 Synchronization
Multitasking
Non-Intrusive Monitoring
MemoryDynamic Memory Allocation
 Scratch-pad Memory
 Flash
TimingTimed Events
 Chronometer
 Real-time Clock
 Watch-dog Timer
CommunicationC-MAC
TSTP
IEEE 802.15.4
 ELP
 ADHOP
 TCP/IP
 SIP
 RTP
 PTP
HeCoPS
PowerPower Management API
 Energy-aware Scheduling
 Energy-aware, Real-time Scheduling
DVFS
SmartData Sensing
Actuating
Clerk
Machine Learning
Development ToolsGCC 4.0.x
 GCC 4.4.x
 GCC 7.2.x
 GCC 8.3.1
QEMU
 GDB on QEMU

2. Setting up EPOS

2.1. Downloading EPOS

You can download OpenEPOS releases from the download page and development versions from LISHA's GitLab.

2.2. Downloading the toolchain

2.2.1. GCC

Recent versions of EPOS can go with any (recent) GCC version. However, since EPOS is itself the operating system, the compiler cannot rely on a libc compiled for another OS (such as LINUX). A cross-compiler is needed even if your source and target machines are x86-based PCs. You can use your distro's cross-compilers (version 2.2 onwards), download a precompiled GCC for EPOS from the downloads page (version 2.1 or older), or compile a newlib-based toolchain yourself following these instructions. In case you want to compile EPOS for RISC-V (version 2.1 onwards) and your OS does not have a native cross-compiler package, download a precompiled GCC for EPOS on the downloads page (available for Fedora 32 onwards and Ubuntu 18.04 onwards) or compile a 32 bits linux-based toolchain following the instructions on the official toolchain repository.

Distribution Target Architecture Packages
Fedorax86/x86_64 binutils-x86_64-linux-gnu gcc-c++-x86_64-linux-gnu
Fedora32 bits ARM arm-none-eabi-binutils-cs arm-none-eabi-gcc-cs-c++ arm-none-eabi-newlib
Fedora32 bits RISC-V autoconf automake python3 libmpc-devel mpfr-devel gmp-devel gawk bison flex texinfo patchutils gcc gcc-c++ zlib-devel expat-devel
Ubuntu 18.04 onwardsx86/x86_64 binutils-x86-64-linux-gnu bin86
Ubuntu 18.04 onwards32 bits ARM binutils-arm-none-eabi gcc-arm-none-eabi
Ubuntu 18.04 onwards32 bits RISC-V pkg-config libglib2.0-dev libpixman-1-dev autoconf automake autotools-dev curl python3 libmpc-dev libmpfr-dev libgmp-dev gawk build-essential bison flex texinfo gperf libtool patchutils bc zlib1g-dev libexpat-dev

2.2.2. as86/ld86

If you don't have the "as86" command installed, you need to install the bin86 (Ubuntu) or dev86 (Fedora) package. It is used to compile the PC's bootstrap code (which must be Intel 8086).

2.2.3. 32-bit libs

If your host is a 64-bit operating system, you will need to install a set of 32-bit libraries. The table below shows the packages.

Distribution Packages
Ubuntu all versions ia32-libs lib32stdc++6 libc6-i386 libc6-dev-i386
Ubuntu 16.04 onwards Ubuntu all versions packages substituting ia32-libs for lib32z1 lib32ncurses5 libbz2-1.0:i386
Ubuntu 17.04 Ubuntu all versions packages and gcc-multilib g++-multilib
Ubuntu 18.04 Ubuntu all versions packages and gcc-multilib g++-multilib
Fedora glibc-devel.i686 libstdc++.i686 libstdc++-devel zlib.i686

2.3. Installing

Simply open a release tarball or clone a branch from the GitLab at the place you want EPOS to be installed. You don't need to bother about the chosen path nor set any environment variable. EPOS is fully self-contained.

If you also downloaded a toolchain tarball, open it at /usr/local/<architecture> whenever possible. If you do not have access to that path, you'll have to adjust the makedefs file in EPOS' main directory accordingly.

For instance, if you downloaded the ia32 toolchain, you should extract it at /usr/local/ia32/gcc-7.2.0. If you downloaded the arm toolchain for EPOSMote III, you should extract it at /usr/local/arm/gcc-7.2.0

3. Running EPOS

3.1. Compiling

At the directory where you installed EPOS' source code, just type:

$ make

The system will be configured and compiled (i.e. generated) successive times for each application found in the app directory. Both software and hardware components will be generated according to each application's needs and stored in the img directory.

If you have multiple applications or multiple deployment scenarios, but want to operate on a single one, you can specify it using the APPLICATION parameter like this:

$ make APPLICATION=hello

If everything goes right, you should end with something like this:

EPOS bootable image tool

  EPOS mode: library
  Machine: pc
  Model: legacy_pc
  Processor: ia32 (32 bits, little-endian)
  Memory: 262144 KBytes
  Boot Length: 512 - 512 (min - max) KBytes
  UUID: a5a205927f92887e
  Creating EPOS bootable image in "hello.img":
    Adding bootstrap "/home/guto/epos/merge/img/boot_legacy_pc": done.
    Adding setup "/home/guto/epos/merge/img/setup_legacy_pc": done.
    Adding application "hello": done.
    Adding system info: done.

  Adding specific boot features of "legacy_pc": done.

  Image successfully generated (69784 bytes)!

3.2. Running

First of all, you'll need to install a platform-specific back-end for EPOS to run on. During development, this is usually a QEMU virtual machine for your target architecture (e.g. qemu-system-i386, qemu-system-arm). Then, simply type

$ make [APPLICATION=<application>] run


Note: for the EPOSMote III platform, please refer to the EPOSMote III Programming Tutorial.

3.2.1. Running on Bare Metal

In principle, there is nothing to be done to run EPOS on a real machine (i.e. without QEMU). Note, however, that there are many flavors of x86 and ARM CPUs and although EPOS tries not to make use of non-standard CPU features, it may happen that your real hardware has peculiarities that are not handled by EPOS. Furthermore, there are lots of buggy devices out there and commercial operating systems are full of workarounds to avoid igniting (often unrecoverable) problems. This is not true for EPOS!

3.2.2. Running on Virtualized Host

You can run EPOS on a qemu-kvm to get access to platform features not emulated by QEMU. Intel x86 PMU, for instance, is only available with KVM. However, many other aspects of QEMU differ in this mode. Check KVM FAQ for details.

3.3. Configuring

Trait classes are EPOS main configuration mechanism. Whenever an application-specific instance of EPOS is produced (that is, whenever EPOS is built), the builder looks for a file named $APPLICATION/$APPLICATION_traits.h in the app directory. For instance, if the application's main file is app/producer_consumer/producer_consumer.cc, then the builder will look for a file named app/producer_consumer/producer_consumer_traits.h to configure EPOS accordingly.

Detailed information about the Traits of each component in EPOS is given in section 4, but a typical traits file usually looks like this:

#ifndef __traits_h
#define __traits_h

#include <system/config.h>

__BEGIN_SYS

template<> struct Traits<Build>: public Traits<void>
{
    static const unsigned int MODE = LIBRARY;
    static const unsigned int ARCHITECTURE = IA32;
    static const unsigned int MACHINE = PC;
    static const unsigned int MODEL = Legacy_PC;
    static const unsigned int CPUS = 1;
    static const unsigned int NODES = 1; // (> 1 => NETWORKING)
    static const unsigned int EXPECTED_SIMULATION_TIME = 60; // s (0 => not simulated)
};


// Utilities
template<> struct Traits<Debug>: public Traits<void>
{
    static const bool error   = true;
    static const bool warning = true;
    static const bool info    = false;
    static const bool trace   = false;
};
...

__END_SYS

#endif
(END)


A set of configuration tokens and default values is kept at include/system/traits.h:

emplate<typename T>
struct Traits
{
    // EPOS software architecture (aka mode)
    enum {LIBRARY, BUILTIN, KERNEL};

    // CPU hardware architectures
    enum {AVR8, H8, ARMv4, ARMv7, ARMv8, IA32, X86_64, SPARCv8, PPC32};

    // Machines
    enum {eMote1, eMote2, STK500, RCX, Cortex, PC, Leon, Virtex};

    // Machine models
    enum {Unique, Legacy_PC, eMote3, LM3S811, Zynq, Realview_PBX, Raspberry_Pi3};

    // Serial display engines
    enum {UART, USB};

    // Life span multipliers
    enum {FOREVER = 0, SECOND = 1, MINUTE = 60, HOUR = 3600, DAY = 86400, WEEK = 604800, MONTH = 2592000, YEAR = 31536000};

    // IP configuration strategies
    enum {STATIC, MAC, INFO, RARP, DHCP};

    // SmartData predictors
    enum :unsigned char {NONE, LVP, DBP};

    // Default traits
    static const bool enabled = true;
    static const bool debugged = true;
    static const bool monitored = false;
    static const bool hysterically_debugged = false;

    typedef LIST<> DEVICES;
    typedef TLIST<> ASPECTS;
};


Debugging is therefore enabled by default for critical errors. In order to collect execution traces, a programmer would make:

Traits<Debug>::trace = true

To build for EPOSMote III, they would adjust Traits<Build> like this:

template<> struct Traits<Build>: public Traits<void>
{
    static const unsigned int MODE = LIBRARY;
    static const unsigned int ARCHITECTURE = ARMv7;
    static const unsigned int MACHINE = Cortex;
    static const unsigned int MODEL = eMote3;
    static const unsigned int CPUS = 1;
    static const unsigned int NODES = 1; // (> 1 => NETWORKING)
    static const unsigned int EXPECTED_SIMULATION_TIME = 0; // s (0 => not simulated)
};

Note: From EPOS 2.0, makefile customizations are no longer needed. Makefiles now parse the application's traits to adjust themselves and produce a proper instance of EPOS.
Note: EPOS makefiles care for cleaning the configuration between any two builds, but if you change an application's traits, this will not be perceived as a different build. In this case, issue a make veryclean to clean up internal configuration info.

4. EPOS API

EPOS programming API is defined around a set of reusable components that are modeled and implemented following the ADESD methodology. Whenever possible, components implement constructs that are well-established in the OS community, so you can usually refer to the classic systems literature to understand EPOS components. Software components, also called abstractions, are platform-independent and are encapsulated as C++ classes. Platform-specific elements are encapsulated as Hardware Mediators, which are functionally equivalent to device drivers in Unix, but do not build a traditional HAL. Instead, they sustain the interface contract between abstractions and hardware components by means of static metaprogramming techniques. Mediators get dissolved or embedded into abstractions at compile-time. EPOS also offers common data structures, such as lists, vectors, and hash tables, through a set of utility classes.

4.1. Memory Management

Most embedded applications won't require programmers to directly manage memory. When EPOS is in LIBRARY mode, which implies disabling multitasking support (multithreading and multicore are still allowed), it automatically arranges for an address space for the (single) application with code and data segments. The data segment is adjusted to incorporate all the memory available in the system and a heap is created to export that memory to programmers. In this way, programmers can simply allocate and release memory using the corresponding C++ operators.

Nonetheless, EPOS provides a comprehensive set of memory abstractions, including Address Spaces (for multitasking environments, in which each Task has its own address space), adjustable memory Segments, DMA Buffers, and support to dedicated memory devices, such as Scratchpad and Flash.

4.1.1. Dynamic Memory (Heap)

Dynamic memory allocation is supported in EPOS through the ordinary C++ operators new and delete. The default algorithm implemented by EPOS is the Buddy Allocator. Some examples of memory allocation and release in EPOS are depicted bellow. All valid C++ heap operations are also valid EPOS memory allocation operations.

Examples

Thread * thread = new Thread(&function);
Mutex * mutex = new Mutex;

int ** matrix = new int*[ROWS];
for(int i = 0; i < ROWS; ++i)
    matrix[i] = new int[COLUMNS];

for(int i = 0; i < ROWS; ++i)
    delete [] matrix[i];
delete [] matrix;

delete mutex;
delete thread;


As mentioned before, the Heap in non-multitasking configurations contains all the memory available to applications in the machine. For multitasking or explicit multiheap configurations, the default size of a Heap is defined by a machine trait: Traits<Application>::HEAP_SIZE.

Note: Most application traits reuse architecture and machine traits simply by including default values from system files, so the trait mentioned here might be a forward to another trait, in this case Traits<Machine>::HEAP_SIZE in include/machine/MACHINE_NAME/MODEL_NAME_traits.h.

Note: Differently from UNIX, EPOS does not automatically extend the Heap in multitasking configurations when it is depleted. This an unusual situation in an embedded system. However, programmers can explicitly resize the data segment and feed the Heap with additional memory by invoking Heap::free().

4.1.2. Stacks

Each Thread in EPOS has its own stack, which is allocated from the Heap during instantiation. The default size for such stacks is carefully defined for each combination of architecture and machine through the Traits<Application>::STACK_SIZE trait. A Thread can also have the size of its Stack defined at creation time.

Note: Most application traits reuse architecture and machine traits simply by including default values from system files, so the trait mentioned here might be a forward to another trait, in this case Traits<Machine>::STACK_SIZE in include/machine/MACHINE_NAME/MODEL_NAME_traits.h.
The figure below shows an example that exposes the relationship mentioned above.

4.1.3. Memory Segments

Memory segments are chunks of allocated memory ready to be used by applications. In order to be actually used by applications, a Segment must be attached to an Address Space. Per-se, it is only an allocation unit.

This abstraction is of little use for single-task configurations using the LIBRARY mode, since all the memory available in the machine is injected into the Heap at initialization time. However, for other configurations, or for Segments designating I/O regions, it delivers a high-level interface for both main memory and I/O devices. A Segment can be mapped to any (large enough) slot in an Address Space. It can also be dynamically grown or shrank. Resize operations, however, will fail if the Segment is created with the CT flag (contiguous) and there are no adjacent slots to fulfill the request.

Header
include/memory.h

Interface

class Segment
{
public:
    typedef MMU::Flags Flags;
    typedef CPU::Phy_Addr Phy_Addr;

public:
    Segment(unsigned int bytes, Flags flags = Flags::APP);
    Segment(Phy_Addr phy_addr, unsigned int bytes, Flags flags);
    ~Segment();

    unsigned int size() const;
    Phy_Addr phy_address() const;
    int resize(int amount);
};

Methods

  • Segment(unsigned int bytes, Flags flags = Flags::APP)
    Creates a memory segment of bytes bytes. Meaningful flags are:
    • RW: read-write (read-only if absent)
    • CWT: cache write-through (write-back if absent)
    • CD: cache disable (cached if absent)
    • CT: contiguous (scattered if absent)
    • APP: application default flags (to be always ORed)

    Note: this method can cause the fatal error Out of Memory in case the allocation goes beyond the system's capability.

  • Segment(Phy_Addr phy_addr, unsigned int bytes, Flags flags)
    Encapsulates a memory region of bytes bytes starting at phy_addr as a Segment that can be attached to an Address Space. This constructor does not allocate memory. It simply maps a preexisting memory region as a Segment. In addition to the flags described above, this constructor can take:
    • IO: memory-mapped I/O (main memory if absent)

  • ~Segment()
    Destroys a segment, releasing the associated memory (unless the segment was created with IO, case in which only the corresponding page tables are released).

  • unsigned int size() const
    Returns the current size of a Segment.

  • Phy_Addr phy_address() const
    Returns the physical address of the contiguous Segment (i.e. a Segment created with CT). Requesting the physical address of a scattered segment is invalid and returns Phy_Addr(false).

  • int resize(int amount)
    Grows or shrinks a Segment by amount bytes. A contiguous Segment (i.e. a Segment created with CT) can only be expanded using adjacent memory blocks.

    Note: this method can cause the fatal error Out of Memory in case the allocation goes beyond the system's capability.

Examples

// With MULTITASKING ENABLED

// Creates a Segment of 400K (that can be shared with other processes):
Segment shared * = new Segment(400*1024);
Task::self()->address_space()->attach(shared);

// Resizes the Data Segment by 1M:
Task::self()->data_segment()->resize(1024*1024);


// Independently of MULTITASKING being enabled or not

// Maps a PCI device's memory region so I can also be accessed from de CPU
PCI::Locator loc = PCI::scan(VENDOR_ID, DEVICE_ID, UNIT);
PCI::Header hdr;
PCI::header(loc, &hdr);
Segment * io_mem;
if(hdr)
    io_mem = new Segment(hdr.region[MEM].phy_addr, hdr.region[MEM].size, Flags::CD);
else
  io_mem = 0;

// Creates a 16 K Segment that can be shared with and I/O device for DMA operations
Segment * dma_mem = new Segment(16*1024, Flags::CT);
Phy_Addr dma_addr = dma_mem->phy_address();

4.1.4. Address Spaces

An Address Space abstracts the range of CPU addresses valid for a given Process. Segments must be attached to an Address Space in order to be accessed. Each Task has its own Address Space.

For single-task configurations using the LIBRARY mode, a virtual Task is created during system initialization. Explicitly accessing this Address Space is rather unconventional, but it can be accessed like this:

Address_Space * as = new Address_Space(MMU::current());

For multitasking configuration, the current Address Space can be obtained with:

Address_Space * as = Task::self()->address_space();

Header
include/memory.h

Interface

class Address_Space
{
public:
    Address_Space();
    Address_Space(MMU::Page_Directory * pd);
    ~Address_Space();

    using MMU::Directory::pd;

    Log_Addr attach(Segment * seg);
    Log_Addr attach(Segment * seg, const Log_Addr & addr);
    void detach(Segment * seg);
    void detach(Segment * seg, const Log_Addr & addr);

    Phy_Addr physical(const Log_Addr & address);
};

Methods

  • Address_Space()
    Creates an Address Space, usually for a new Task.

  • Address_Space(MMU::Page_Directory * pd)
    Returns a reference to an Address Space using pd as the primary page table.

  • ~Address_Space()
    Destroys an Address Space

  • ~MMU::Page_Directory * pd()
    Returns the current primary page table (called page directory by Intel).

  • Log_Addr attach(Segment * seg)
    Attaches the Segment designated by seg at the first available address. If the target Address Space does not feature any slot large enough to contain the Segment, then Log_Addr(false) is returned.

  • Log_Addr attach(Segment * seg, const Log_Addr & addr)
    Attaches the Segment designated by seg at address addr. If the target address is already mapped, the Log_Addr(false) is returned.

  • void detach(Segment * seg)
    Detaches the Segment designated by seg from the Address Space. Detaching a Segment that has not been previously attached might be a harmful operation in some architectures.

  • void detach(Segment * seg, const Log_Addr & addr)
    Detaches the Segment designated by seg from addr at the Address Space. Detaching a Segment that has not been previously attached or detaching it from a different address might be a harmful operation in some architectures.

  • Phy_Addr physical(const Log_Addr & addr)
    Returns the physical address currently bound to addr in the Address Space.

Examples

// Creates a Segment of 400K and attaches it to the Address Space:
Segment shared * = new Segment(400*1024);

// With MULTITASKING ENABLED
Task::self()->address_space()->attach(shared);

// With MULTITASKING DISABLED
Address_Space(MMU::current()).attach(shared);

4.2. Process Management

In EPOS, process management is accomplished by three components: Task, Thread, and Scheduler. They were designed and implemented to match the corresponding concepts described in the classic systems literature. The isolation of scheduling policies from the implementation of processes defines an elegant framework for future developments. This design is discussed in depth in this paper.

4.2.1. Task

If a process is a program in execution, then a Task is the static portion of that process, encompassing its code and data segments, while a Thread abstracts its dynamic aspects, featuring a private context and stack. A Thread is thus said to run on a Task. Each Task has its own Address Space. Segments can be attached to any Address Space and thus can be shared among Tasks. Threads are handled independently of belonging to the same Task or to different ones.

Note: for single-task configurations using the LIBRARY mode, a virtual Task is created during system initialization. Explicitly accessing this Task is rather unconventional, but it can be done using the Task::self() method.

Header
include/process.h

Interface

class Task
{
    template<typename ... Tn>
    Task(Segment * cs, Segment * ds, int (* entry)(Tn ...), Tn ... an);
    template<typename ... Tn>
    Task(const Thread::Configuration & conf, Segment * cs, Segment * ds, 
         int (* entry)(Tn ...), Tn ... an);
    ~Task();
 
    Address_Space * address_space();

    Segment * code_segment();
    Segment * data_segment();

    Log_Addr code();
    Log_Addr data();

    Thread * main();

    static Task * volatile self();
}

Methods

  • template<typename ... Tn>
    Task(Segment * cs, Segment * ds, int (* entry)(Tn ...), Tn ... an)
    Creates a Process by implicitly creating a Task and a Thread. The Task is created with the code Segment given by cs and the data Segment given by ds. Thread is created to run the function given by entry on the associated Task. The C++ parameter pack is consistently passed to the Thread following the architecture's call convention (stack, register set, window, etc).

    Note: the code Segment is mapped to the new Task's Address Space in accordance with the memory model in place (defined in the application's Traits), so it is usually possible to assume entry is a valid address within the code Segment. Nevertheless, this is an assumption for the method and programmers are to ensure it for any exotic scenario.

  • template<typename ... Tn>
    Task(const Thread::Configuration & conf, Segment * cs, Segment * ds, int (* entry)(Tn ...), Tn ... an)
    This constructor is similar the the previous, but takes an addition Configuration pack (see Thread for details).

  • ~Task()
    Destroys a Task and consequently deletes (i.e. kills) all its Threads.

  • Address_Space * address_space()
    Returns the Task's Address Space.

  • Segment * code_segment()
    Returns the Task's code Segment.

  • Segment * data_segment()
    Returns the Task's data Segment.

  • Log_Addr code()
    Returns the address the Task's code Segment is mapped to in its Address Space.

  • Log_Addr data()
    Returns the address the Task's data Segment is mapped to in its Address Space.

  • Thread * main()
    Returns the address of the function used to create the Task's first Thread (usually the function main()).

  • static Task * volatile self()
    Returns a reference to the running Task.

Examples

// Create a new Task and its initial Thread from an ELF object
ELF * elf = ... ;

Address_Space * as = Task::self()->address_space();

// Create and load the CODE segment
Segment * cs = new Segment(elf->segment_size(0));
CPU::Log_Addr code = as->attach(cs);
if(elf->load_segment(0, code) < 0) {
    cerr << "Application code segment is corrupted!" << endl;
    return;
}
as->detach(cs);

// Create and load the DATA segment with room for a Heap
Segment * ds = new Segment(elf->segment_size(1) + S::Traits<Application>::HEAP_SIZE);
CPU::Log_Addr data = as->attach(ds);
if(elf->load_segment(1, data) < 0) {
    cerr << "Application data segment is corrupted!" << endl;
    return;
}
as->detach(ds);

// Create the Task
int (* entry)() = CPU::Log_Addr(elf->entry());
Task * task = new Task(cs, ds, entry);

// Wait for it to finish
task->main()->join();

4.2.2. Thread

If a process is a program in execution, then a Thread encompasses its dynamic aspects. A Thread has a private context and a private stack. It runs a Task's code and manipulates its data.

Header
include/process.h

Interface

class Thread
{
public:
    enum State {
        RUNNING,
        READY,
        SUSPENDED,
        WAITING,
        FINISHING
    };

    typedef Scheduling_Criteria::Priority Priority;
    typedef Traits<Thread>::Criterion Criterion;
    enum {
        HIGH    = Criterion::HIGH,
        NORMAL  = Criterion::NORMAL,
        LOW     = Criterion::LOW,
        MAIN    = Criterion::MAIN,
        IDLE    = Criterion::IDLE
    };

    struct Configuration {
        State state;
        Criterion criterion;
        Task * task;
        unsigned int stack_size;
    };

    template<typename ... Tn> 
    Thread(int (* entry)(Tn ...), Tn ... an);
    template<typename ... Tn>
    Thread(const Configuration & conf, int (* entry)(Tn ...), Tn ... an);
    ~Thread();

    const volatile State & state();

    const volatile Priority & priority();
    void priority(const Priority & p);

    Task * task();

    int join();
    void pass();
    void suspend();
    void resume();

    static Thread * volatile self();
    static void yield();
    static void exit(int status = 0);
}

Types

  • State
    Defines the states a Thread can assume.
    • RUNNING: the Thread is running on a CPU.
    • READY: the Thread is ready to be executed, but there are no available CPUs at the moment.
    • SUSPENDED: the Thread is suspended and therefore it is not eligible to be scheduled.
    • WAITING: the Thread is blocked waiting for a resource (e.g. Semaphore, Communicator, File).
    • FINISHING: the Thread called exit and its state is being held for an eventual join().

  • Priority
    Defines an integer representation for the priorities that a Thread can assume.

  • Criterion
    Defines the priorities a Thread can assume. It is usually an import of a type defined in the Scheduling_Criteria namespace. It is used by EPOS as the ordering criterion for all scheduling decisions. Many priorities can have symbolic representations. The following are the most typical ones:
    • HIGH: the highest priority a user-level Thread can have.
    • LOW: the lowest priority a user-level Thread can have.
    • NORMAL: the priority assigned to Threads by default.
    • MAIN: the priority assigned to the first Thread of a Task (usually running the main() function). It is often an alias for NORMAL.
    • IDLE: the Idle Thread priority (usually LOW - 1).

  • Configuration
    This type is used to define a configuration pack for Threads. The following parameters can be adjusted:
    • state: designates the Thread's initial state. READY is the default. SUSPENDED can be used to prevent scheduling after creation. A Thread created as SUSPENDED must be explicitly activated with resume().
    • criterion: designates the Thread's initial priority. NORMAL is the default. Any value between LOW and MAX, or any Criterion mapping to that interval is valid.
    • task: can be (rarely) used to create a Thread over another Task. Default is to create a Thread on the currently running Task.
    • stack_size: designates the size in bytes of Thread's Stack. The default is Traits<Application>::STACK_SIZE.


Methods

  • template<typename ... Tn>
    Thread(int (* entry)(Tn ...), Tn ... an)
    Creates a Thread on the running Task to run the function given by entry. The C++ parameter pack is consistently passed to the Thread following the architecture's call convention (stack, register set, window, etc).

  • template<typename ... Tn>
    Thread(const Configuration & conf, int (* entry)(Tn ...), Tn ... an)
    Creates a Thread on the running Task to run the function given by entry. The Thread's creation is controlled by conf (see the Configuration type declaration above). The remainder of the C++ parameter pack is consistently passed to the Thread following the architecture's call convention (stack, register set, window, etc).

  • ~Thread()
    Destroys a Thread (respecting the corresponding C++ object's semantics; e.g. the destructor does not delete the object).

  • const volatile State & state()
    Returns the Thread's current state.

  • const volatile Priority & priority()
    Returns the Thread's current priority (i.e. an integer representing the ordering imposed by the Criterion in place).

  • void priority(const Priority & p)
    Adjusts the Thread's priority according to the Criterion in place.

  • Task * task()
    Returns the Task this Thread is running on.

  • int join()
    Waits for this Thread to finish and returns the value passed over at return (or exit()).

    Note: the int return type is defined by the C++ standard as the only one valid for the main() function and therefore requires EPOS to follow it. POSIX further limits the interpretation of that integer to 8 bits. EPOS would prefer to abolish it if there were a void main() valid signature. Programmers can define their own semantics for the integer in EPOS.

  • void pass()
    Hands the CPU over to this Thread. This function can be used to implement user-level schedulers. A Thread can be created with a higher priority to act as the scheduler. EPOS scheduler will always elect it, but it can in turn pass() the CPU to another Thread. Accounting is done for the Thread receiving the CPU, but timed scheduling criteria are not reset. In this way, the calling Thread is charged only for the time it took to hand the CPU over to another Thread, which inherits the CPU without further intervention from EPOS' scheduler.

  • void suspend()
    Suspends the execution of this Thread. The Thread's state is set to SUSPENDED and it will not be eligible for scheduling until resume() is called. If called for the running Thread, this method triggers a rescheduling.

  • void resume()
    Resumes the execution of this Thread by setting its state to READY and notifying the Scheduler. Whether or not this notification will trigger a reschedule is Criterion dependent. Resuming a Thread that is not suspended is an invalid operation, even if for most policies this would have no effects.

  • static Thread * volatile self()
    Returns a reference to the running Thread (actually, a volatile reference to a pointer designating it).

  • static void yield()
    Yields the CPU by triggering a reschedule operation the excludes the running Thread from the election. If the scheduler can find another Thread to take over the CPU, then the calling Thread's state is set to READY and that Thread is put to run. Since the Thread yielding the CPU is in READY state it can be rescheduled at any subsequent time.

  • static void exit(int status = 0)
    Causes the termination of the calling Thread, which has its state set to FINISHING. The Thread's context is preserved for an eventual join() operation (until the corresponding C++ object is deleted). If there is already a pending join() at the time exit() is called, then the waiting Thread is reactivated (i.e. its state is set to READY and the scheduler is notified). This method always triggers a reschedule.

Examples

Complete me!

4.2.3. RT_Thread

The Real-time Thread abstraction is an specialization of Thread designed to handle a variety of scenarios in the realm or Periodic Real-time Scheduling.

Header
include/real-time.h

Interface

class RT_Thread
{
public:
    enum {
        SAME    = Scheduling_Criteria::RT_Common::SAME,
        NOW     = Scheduling_Criteria::RT_Common::NOW,
        UNKNOWN = Scheduling_Criteria::RT_Common::UNKNOWN,
        ANY     = Scheduling_Criteria::RT_Common::ANY
    };

public:
    RT_Thread(void (* function)(), 
              const Microsecond & deadline, 
              const Microsecond & period = SAME,
              const Microsecond & capacity = UNKNOWN,
              const Microsecond & activation = NOW, 
              int times = INFINITE, 
              int cpu = ANY, 
              unsigned int stack_size = STACK_SIZE);
}

Methods

  • RT_Thread(void (* function)(), const Microsecond & deadline, const Microsecond & period = SAME, const Microsecond & capacity = UNKNOWN, const Microsecond & activation = NOW, int times = INFINITE, int cpu = ANY, unsigned int stack_size = STACK_SIZE)
    Creates a Periodic Thread on the running Task to run the function given by function. These are the constructor's parameters:
    • deadline: the Periodic Thread's deadline in µs.
    • period: the Periodic Thread's period in µs (a new job is released at every period µs). SAME makes it equal to the Thread's deadline.
    • capacity: designates the time each job takes to finish. This is only meaningful for a few real-time algorithms (i.e. Scheduling Criteria) and is usually given as a Worst-Case Execution Time estimate for the Thread's jobs. Leave it as UNKNOWN for Criteria that do not use it.
    • activation: a time to wait before releasing the Thread's first job (i.e. before activating it).
    • times: periodic threads usually run forever and have this parameter passed as INFINITE. You can restrict the number of job releases with this parameter.
    • cpu: some multicore Scheduling Criteria allows programmers to specify the first CPU the Thread will run on. Some of them, the partitioned ones, will even restrict the execution of subsequent Thread's jobs to that CPU.
    • stack_size: designates the size in bytes of Thread's Stack. The default is Traits<Application>::STACK_SIZE.

Examples

Complete me!

4.2.4. Scheduler

EPOS provides a family of schedulers that covers a large variety of scenarios, from ordinary time-sharing algorithms to sophisticated real-time, energy-aware multicore ones. EPOS Scheduler can be instantiated multiple times to schedule different classes of resources, such as disks and networks, but each resource class has a single scheduler. In order to select the Thread Scheduler (or CPU Scheduler, depending on your perspective) simply pick one of them from the Scheduling_Criteria namespace and edit your application's Traits file to designate it as Traits<Thread>::Criterion.

There are four basic Traits for a Thread Scheduling Criterion: preemptive, timed, dynamic, and energy-aware:

  • Preemptive: a Preemptive Criterion requires a reevaluation, and eventually a rescheduling, whenever a Thread enters the READY state, independently of the previous state (e.g. a newly created Thread, a Thread released from a Mutex, a Thread that was waiting fro I/O). A non-preemptive Criterion will only be reevaluated when the RUNNING Thread explicitly causes it state to change (e.g. by blocking on a Synchronizer or by invoking I/O operations). All timed Criteria are preemptive. Most priority-based Criteria are also preemptive. Shortest Job First is a non-Preemptive Criterion.
  • Timed: a Timed Criterion requires a QUANTUM to be specified (in µs). This constant defines the maximum time a Thread can run before the Scheduler rechecks the Criterion in place (eventually scheduling another Thread). The value of Traits<Thread>::QUANTUM must be carefully chosen: a value of a few µs will cause the system to reevaluate the Criterion too often and will result in (very) large overhead, eventually bringing the system to thrash; a value of hundreds of ms will enable CPU-bound threads to monopolize the CPU, eventually degrading the system responsiveness. Values between 100 µs and 100 ms are common. All timed Criteria are preemptive. Round-robin is a Timed Criterion.
  • Dynamic: a Dynamic Criterion is recalculated at run-time to constantly reflect the police in force. There are two moments at which a Dynamic Criterion can be recalculated: at dispatch and at release. For Aperiodic Threads, for which no period is defined, it is done when the Thread leaves the CPU (i.e. another Thread is dispatched). For Periodic Threads, recalculating at dispatch would not be adequate, since jobs of other Threads will still be released before the next activation and they may influence on the calculations. Therefore, Periodic Threads subjected to Dynamic Criteria are reevaluated before the release of each job. Earliest Deadline First is Dynamic Criterion.
  • Energy-aware: Criteria with this trait will cause low priority Threads to be suspended whenever their execution could cause a critical Thread to fail due to the lack of power. In order to enforce such a regimen, Energy-aware Criteria require Traits<System>::LIFE_SPAN to be defined. An energy monitoring mechanism is also enabled in the platforms supporting it.


The following are EPOS standard Scheduling Criteria. Many others exist and implementing yours is not difficult.

  • FCFS: First-come, First Served (FIFO)
  • Priority (Static and Dynamic)
  • RR: Round-Robin
  • GRR: Multicore Round-Robin
  • CPU Affinity (multicore)
  • [G|P|C]RM: Rate Monotonic (single-core and global, partitioned or clustered multicore)
  • [G|P|C]DM: Deadline Monotonic (single-core and global, partitioned or clustered multicore)
  • [G|P|C]EDF: Earliest Deadline First (single-core and global, partitioned or clustered multicore)
  • [G|P|C]LLF: Least Laxity First (single-core and global, partitioned or clustered multicore)

4.3. Process Coordination (Synchronizers)

Process coordination in EPOS is realized by the Synchronizer and the Communicator families of abstractions. The former is described here and the latter in the next section.

Synchronizers are used to coordinate process execution so concurrent (or parallel) Threads can share resources without corrupting them. avoid race conditions during the execution of parallel programs. A race condition occurs when a thread accesses a piece of data that is being modified by another thread, obtaining an intermediate value and potentially corrupting that piece of data.

4.3.1. Semaphore

The Semaphore member of the Synchronizer family realizes a semaphore variable as invented by Dijkstra. A semaphore variable is an integer variable whose value can only be manipulated indirectly through the atomic operations p() and -=v()+-.

Note: besides being useful to synchronize critical sections, Semaphores can be also used as atomic resource counters as in the Producer-consumer problem.

Header
include/synchronizer.h

Interface

class Semaphore
{
public:
    Semaphore(int v = 1);
    ~Semaphore();

    void p();
    void v();
}

Methods

  • Semaphore(v : int = 1)
    Creates a Semaphore, which, by default, is initialized with 1.

  • ~Semaphore()
    Destroys a Semaphore, releasing eventual blocked Threads.

  • p()
    Atomically decrements the value of a semaphore. Invoking p() on a semaphore whose value is less than or equal to zero causes the Thread to wait until the value becomes positive again.

  • v()
    Atomically increments the value of a Semaphore, eventually unblocking a waiting Thread if the value becomes positive (i.e. making its state READY and notifying the Scheduler).

Examples

Complete me!

4.3.2. Mutex

The Mutex member of the Synchronizer family implements a Binary Semaphore.

Header
include/synchronizer.h

Interface

class Mutex
{
public:
    Mutex();
    ~Mutex();

    void lock();
    void unlock();
}

Methods

  • Mutex()
    Creates a Mutex.

  • ~Mutex()
    Destroys a Mutex, releasing eventual blocked Threads.

  • lock()
    Locks a Mutex. Subsequent invocations cause the calling Threads to block.

  • unlock()
    Unlocks a Mutex. When a Thread invokes unlock() on a Mutex for which there are blocked Threads, the first Thread put to wait is unblocked (by making its state READY and notifying the Scheduler) and the Mutex is immediately locked (atomically). If no threads are waiting, the unlock operation has no effect.

Examples

Complete me!

4.3.3. Condition

The Condition member of the Synchronizer family realizes a system abstraction inspired on the condition variable language concept, which allows a Thread to wait for a predicate on shared data to become true. It is often used by programming languages to implement Monitors.

Header
include/synchronizer.h

Interface

class Condition
{
public:
    Condition();
    ~Condition();

    void wait();
    void signal();
    void broadcast();
}

Methods

  • Condition()
    Creates a condition variable.

  • ~Condition()
    Destroys a condition variable, releasing eventual blocked Threads.

  • wait()
    Implicitly unlocks the shared data and puts the calling Thread to wait for the assertion of a predicate. Several threads can be waiting on the same condition. The assertion of a predicate can be announced either to the first blocked Thread or to all blocked Threads. When a thread returns from the wait operation, it implicitly regains control over the critical section.

  • signal()
    Announces the assertion of a predicate to the first waiting Thread, releasing it for execution (i.e. making its state READY and notifying the Scheduler).

  • broadcast()
    Announces the assertion of a predicate to all waiting Threads, making their state READY and notifying the Scheduler.

Examples



4.4. Timing

Time management in EPOS encompasses abstractions to measure time intervals, to keep track of the current time, and also to trigger timed events.

4.4.1. Clock

Clock abstracts a Real-time Clock (RTC) in platforms that feature one. It can be used to get and set the current time and date.

Header
include/time.h

Interface

class Clock
{
public:
    class Date
    {
    public:
        Date() {}
        Date(unsigned int Y, unsigned int M, unsigned int D,
             unsigned int h, unsigned int m, unsigned int s);
        Date(const Second & seconds, unsigned long epoch_days = 0);
 
        operator Second();
        Second to_offset(unsigned long epoch_days = 0);

        unsigned int year();
        unsigned int month();
        unsigned int day();
        unsigned int hour();
        unsigned int minute();
        unsigned int second();

        void adjust_year(int y);
    }

public:
    Clock();
    ~Clock();

    Microsecond resolution();

    Second now();

    Date date();
    void date(const Date & d);
}

Types

  • Microsecond
    An unsigned integer representing µs. Its resolution is adjusted according to Traits<System>::LIFE_SPAN either to 32 or 64 bits.

  • Second
    An unsigned integer representing seconds. Its resolution is adjusted according to Traits<System>::LIFE_SPAN either to 32 or 64 bits.

  • Date
    Data structure to store the components of a date: year, month, day, hour, minute, and second; as unsigned integers. It features methods to convert this representation of data to and from an offset in seconds from a given epoch

Methods

  • Clock()
    Constructs a Clock.

  • ~Clock()
    Destroys a Clock.

  • Microsecond resolution()
    Returns the Clock resolution in µs.

  • Second now()
    Returns the current time in seconds.

  • Date date()
    Returns the current date.

  • void date(Date & d)
    Sets the current date.

Examples

Complete me!

4.4.2. Chronometer

Chronometer abstracts a timepiece able to measure time intervals. Its precision and resolution depend on the timing devices available in the platform (e.g. real-time clocks, CPU clock counters, high-performance timers).

Header
include/time.h

Interface

class Chronometer
{
public:
    Chronometer();
    ~Chronometer();

    Hertz frequency();

    void reset();
    void start();
    void lap();
    void stop();

   Microsecond read();
}

Methods

  • Chronometer()
    Constructs a Chronometer.

  • ~Chronometer()
    Destroys a Chronometer.

  • Hertz frequency()
    Returns the Chronometer frequency in Hertz.

  • void reset()
    Resets the Chronometer.

  • void start()
    Starts counting time. It can be used only once for each counting procedure. Subsequent invocations are ignored (use reset() before using start() again).

  • void lap()
    Takes a snapshot of the current time counting. A read() will return the interval accumulated for all laps since start(). Time counting continues normally.

  • void stop()
    Stops counting time. A read() will return the interval elapsed since start().

  • Microsecond read()
    Return the measured time in µs. Before start() the method returns 0. After start() it returns the time measured between start() and the last lap() or stop().

Examples

Complete me!

4.4.3. Alarm

Alarm abstracts timed events in EPOS. An Alarm uses a hardware timer to trigger high-level timed events. These events are abstracted by the Handler utility, which declares an interface for polymorphic objects that implement the call operator void operator()()- (see Handler. An event Handler can be a function or any other object implementing its interface. For example, a Thread Handler holds a reference to a Thread and binds the call operator to resume(). A Semaphore Handler holds a reference to a Semaphore and binds the call operator to v(). In this case, the Handler itself is Thread synchronized on that Semaphore.

Note: A Sempahore Handler is particularly interesting for it has memory: if an event cannot be handled in time, it will be stored handled lately (as soon as the first occurrence gets handled and the scheduler allows). Other Handlers might lose late events.

Header
include/time.h

Interface

class Alarm
{
public:
    Alarm(const Microsecond & time, Handler * handler, int times = 1);
    ~Alarm();

    static Hertz frequency();

    static void delay(const Microsecond & time);
}

Methods

  • Alarm(const Microsecond & time, Handler *handler, int times = 1)
    Creates an Alarm to trigger handler after time µs. The event will occur times times or forever if INFINITE is given. Handler must be polymorphic and it must implement the call operator (-+void operator()()+--) for the trigger. See the Handler utility for details.

  • ~Alarm()
    Destroys an Alarm;

  • Hertz frequency()
    Returns the Alarm's frequency in Hertz.

  • void delay(const Microsecond & time)
    Delays a Thread execution by time µs.

Examples

Complete me!

4.4.4. Delay

Delay is used to delay the execution of Threads by a given, usually small, amount of time.

Header
include/time.h

Interface

class Delay
{
public:
    Delay(const Microsecond & time);
}

Methods

  • Delay(const Microsecond & time)
    Creates a Delay object to delay the execution of the calling Thread by time µs. The object is implicitly destroyed afterward and there are no methods to act on it meanwhile.

Examples

Complete me!

4.5. Communication

Communication in EPOS is delegated to the families of abstractions shown in the Figure below. Application processes communicate with each other using a Communicator, which acts as an end-point to a communication Channel implemented on a Network interfaced by a Network Interface Card (NIC). For example, a TCP connection in EPOS is abstracted as a Communicator for a TCP Channel over an IP Network. Ethernet would be a good candidate for the NIC in this example. Several other protocols have been designed for EPOS, most of them avoiding the issues imposed by TCP/IP on embedded systems, especially critical ones and those for IoT. In order to improve usability, EPOS exports rather different protocols under this same interface, ranging from simple serial ports to TCP/IP and TSTP.

An overview of EPOS' communication structure is shown below.
Epos Networking Full Class Diagram

Link is a point-to-point Communicator. Links are used in EPOS to abstract serial communication for a variety of hardware devices, including serial ports such as UART, USART, SPI, and USB. It is also used to create virtual connections on packet switching networks.

Header
include/communicator.h

Interface

template<typename Protocol>
class Link
{
public:
    typedef typename Protocol::Address Address;
    typedef typename Protocol::Address::Local Local_Address;

public:
    Link(const Local_Address & local, const Address & peer = Address::NULL);
    ~Link();

    int read(void * data, unsigned int size);
    int write(const void * data, unsigned int size);

    const Address & peer();
}

Methods

  • Link(const Local_Address & local, const Address & peer = Address::NULL)
    Creates a Link between local and peer. The calling Thread is blocked until a connection with Peer is established. The local Communicator address is relative to the local host and is given as a Local_Address, while the Peer's address must be given as fully qualified Address. For some protocols, it is valid to leave peer undefined (-+Address::NULL+-) thus indicating that the connection can be established with any Peer. After the connection is established, that address can be retrieved with peer() (unless the Network itself does not define addresses, such as for a serial line).

  • ~Link()
    Destroys a Link, properly finishing an eventual connection.

  • int read(void * data, unsigned int size)
    Reads size bytes of data from the Link and stores it at data. The calling Thread is blocked until size bytes are received.

  • int write(const void * data, unsigned int size)
    Writes size bytes of data starting at data into the Link.

  • const Address & peer()
    Returns the Peer's address. Calling the method before a connection has been established returns Address::NULL.

Examples

Complete me!

4.5.2. Port

Port is a multi-point Communicator for connection-oriented networks. A Thread can listen on a Port for connection requests from other Threads. Upon connection a Link is returned and both Threads can exchange data. It is widely used with the Client-Server architecture, with Servers listening on a Port for Clients' requests.

Header
include/communicator.h

Interface

template<typename Protocol>
class Port
{
public:
    typedef typename Protocol::Address Address;
    typedef typename Protocol::Address::Local Local_Address;

public:
    Port(const Local_Address & local);
    ~Port();

    Link<Channel> * listen();
    Link<Channel> * connect(const Address & to);
}

Methods

  • Port(const Local_Address & local)
    Creates a Port with address local to listen on for connection requests. Creating a Port on a previously assigned Address is invalid for most Protocols.

  • ~Port()
    Destroys the Port, releasing the local address and closing eventually open connections (i.e. Links).

  • Link<Channel> * listen();
    Listens for a connection request. The calling Thread is blocked until a connection can be established. A Link to the Peer Communicator is returned upon connect.

  • Link<Channel> * connect(const Address & to)
    Connects to a Port at address to. The calling Thread is blocked until a connection can be established. A Link to the peer is returned upon connecting. If a connection cannot be established, including because there was already a connection to that address and the underlying Protocol does not support multiple connections, 0 is returned.

Examples

Complete me!

4.5.3. Mailbox

A Mailbox is a multi-point Communicator for connectionless Protocols. A Thread can receive messages from a Mailbox and it can also send messages through it to any other Mailbox.

Header
include/communicator.h

Interface

template<typename Protocol>
class Mailbox
{
public:
    typedef typename Protocol::Address Address;
    typedef typename Protocol::Address::Local Local_Address;

public:
    Mailbox(const Local_Address & local);
    ~Mailbox();

    int send(const Address & to, const void * data, unsigned int size);
    int receive(Address * from, void * data, unsigned int size);
}

Methods

  • Mailbox(const Local_Address & local)
    Creates a Mailbox with address local. The Mailbox can be used both to sent and to receive messages. Creating a Mailbox on a previously assigned Address is invalid for most Protocols.

  • ~Mailbox()
    Destroys the Mailbox, releasing the local address.

  • int send(const Address & to, const void * data, unsigned int size)
    Sends a Message to to containing size bytes of data stored at data. The method returns the number of bytes effectively sent.

  • int receive(Address * from, void * data, unsigned int size)
    Receives a Message and copies up to size bytes of its data to data. The calling Thread is blocked until the packet is received. from is updated with the address of the sender. The number of bytes effectively received (and copied) is returned.

Examples

Complete me!

4.5.4. Channel

Channels in EPOS are used to model communication protocols classified at level four (transport) according to the OSI model. TCP, UDP, ELP, TSTP are Channels. Implementing a new protocol in EPOS is easier than in ordinary Unix-like systems, but nevertheless requires programming knowledge beyond that what could be covered in a User's Guide. Please, refer to our publications for additional information.

4.5.5. Network

Networks in EPOS are used to model communication protocols classified at level three (network) according to the OSI model. IP, ELP, and TSTP are Networks. Implementing a new protocol in EPOS is easier than in ordinary Unix-like systems, but nevertheless requires programming knowledge beyond that what could be covered in a User's Guide. Please, refer to our publications for additional information.

4.5.6. IPC

TODO

4.5.7. TSTP

The Trusful Space-Time Protocol (TSTP) is EPOS' response to Wireless Sensor Network in terms of protocols. It consolidates over a decade of research on the theme in a cross-layer protocol that features Semantic Data, Authentication, Encryption, Timing, Location, Convergecast Routing, and an Energy-Efficient MAC. It is best exposed to users through SmartData.

TSTP comprises the whole network stack, from the application layer to the Medium Access Control (MAC) layer (the current implementation of TSTP MAC assumes an IEEE 802.15.4 2450MHz DSSS PHY layer). The figure below shows a configuration of EPOS' network stack for TSTP@EPOSMoteIII with a single NIC.
Tstp Full Class Diagram

TSTP is a geographic protocol, and every node in the network is synchronized in space and time, which means that every node has spatial coordinates and a synchronized clock. A TSTP network consists of one sink node and any number of sensor nodes. The sink is the reference for clock synchronization and spatial localization.

The main TSTP subcomponents are Router, Locator, Timekeeper, Security Manager, and MAC. Each one is responsible for different aspects of TSTP's functionality, and the design of each one can be intimately connected to another component.

4.5.7.1. Configuration

To enable TSTP, you need to set TSTP as a network for a NIC, as in the example below (see also Configuring Networking).

template<> struct Traits<Network>: public Traits<Build>
{
    typedef LIST<TSTP> NETWORKS;

    static const unsigned int RETRIES = 3;
    static const unsigned int TIMEOUT = 10; // s

    static const bool enabled = (Traits<Build>::NODES > 1) && (NETWORKS::Length > 0);
};


TSTP allows for pre-definition of coordinates for static nodes. You can define the coordinates of the node in src/component/tstp_init.cc, at the Locator::bootstrap() method, by setting the _here variable: _here = Coordinates(10,10,10);.

To deploy a sink node, set its coordinates to (0,0,0) inside Locator::bootstap();. Any node which is not at (0,0,0) will act as a sensor node located in the given coordinates.

4.5.7.2. Bootstrap

Before calling your application's main(), TSTP components need to bootstrap. This is done during TSTP's initialization ( TSTP::init() at src/component/tstp_init.cc), by calling the bootstrap() method of each component. The Locator sets the initial coordinates for the node; the Timekeeper synchronizes the clock with the network; The Security Manager establishes a shared cryptographic key with the sink.

Note: the main() method of a sensor node's application will not be executed until bootstrap is complete. You need a running TSTP sink to be able to run an application on a TSTP sensor!

4.5.7.3. Interaction between components

The present tightly-coupled cross-layered design does not imply in a monolithic software implementation. To make component interaction efficient and uncoupled, three strategies are used: Zero-copy Buffer Management, Metadata Gathering, and Event Propagation.

4.5.7.3.1. Zero-copy Buffer Management

Zero-copy is a mechanism that implements efficient message passing and it consists on transferring the ownership of pointers to data buffers from one component to another.
As only pointers are transferred, it avoids copying data between components (such as layers of a layered protocol stack), thus achieving better efficiency.

TSTP uses EPOS' Zero-Copy Buffer utility to share messages between components, NIC, and application.

4.5.7.3.2. Metadata Gathering

To allow network components to share information that goes beyond the message's header (e.g. precise time of arrival), we enrich each buffer with metadata, which is visible to every component but not transmitted through the network. Upon reception of a message, each component must populate and adjust specific portions of the metadata. Because the order of buffer processing and which component is responsible for which piece of metadata are well-defined, each component knows what metadata it can use for its own purposes. For example, the MAC component inserts the values of RSSI and precise SFD time stamp read from the radio hardware. The buffer (holding the message and the metadata) is passed to the Locator, which uses the RSSI to update its position estimation. The buffer is then passed to the Timekeeper, which potentially uses the SFD time stamp to synchronize the node's clock with the sender of that message. This way, the Timekeeper and Locator implementations are hardware-independent (reading the radio's registers is the role of the MAC), and indeed independent on the implementation of any other component, as long as the necessary metadata is populated in each network buffer at the right time.

The metadata available at TSTP buffers is defined in include/nic.h:

// Buffer Metadata added to frames by higher-level protocols
struct Metadata
{
    int rssi;                          // Received Signal Strength Indicator
    unsigned long long sfd_time_stamp; // Start-of-frame reception time stamp
    unsigned int id;                    // Message identifier
    unsigned long long offset;          // MAC contention offset
    bool destined_to_me;                // Whether this node is the final destination for this message
    bool downlink;                      // Message direction (downlink == from sink to sensor)
    unsigned long long deadline;        // Time until when this message must arrive at the final destination
    unsigned int my_distance;           // This node's distance to the message's final destination
    unsigned int sender_distance;       // Last hop's distance to the message's final destination
    bool is_new;                        // Whether this message was just created by this node
    bool is_microframe;                 // Whether this message is a Microframe
    bool relevant;                      // Whether any component is interested in this message
    bool trusted;                       // If true, this message was successfully verified by the Security Manager
    bool freed;                         // If true, the MAC will not free this buffer
    unsigned int attempts;              // Number times the MAC tried to transmit this buffer
    unsigned int microframe_count;      // Number of Microframes left until data
  };

4.5.7.3.3. Event Propagation

Buffers are propagated to components using the publisher/subscriber design pattern, in which the upper layers are observers (subscribers) of the lower layers (publishers).
Components observe the NIC by calling the attach() method. When a message is received by the NIC, it notifies any observers attached to it in the order they were attached, by calling the respective -+update()-+ method, passing a reference to the buffer containing the message (including all the headers) and metadata. The last component to be notified is the one responsible for the API, which delivers the message to the application (usually a SmartData object) if necessary.

4.5.7.4. Coordinates

On TSTP, the coordinate is relative to the Sink. The sink node is capable to convert this coordinate to another coordinate system. For example, if you want to convert the coordinate to the system relative to Earth's mass center (ECEF), you need to convert the Sink's position from traditional coordinate system to ECEF. We recommend you to follow this steps:

1. Access this site. Put a reference name of your location and adjust the position of the marker. Copy the lat/lng/alt of the Sink's location for the next step.

2. Now, you need access this site. Paste the lat/lng/alt in the respective fields. Click on the button "LLH to ECEF". Done, you will get the position relative to the Earth's mass center. Note that for being used with the TSTP you must convert from km to cm.

4.5.8. TCP/IP

TCP/IP is the standard stack of protocols for communication on the Internet. EPOS implements the protocol stack as specified in the RFCs. Some embedded optimizations described elsewhere are not included in OpenEPOS and therefore this version is fully interoperable with other systems.

4.5.8.1. ARP

The Address Resolution Protocol (ARP) is implemented in EPOS following RFC 826 for Ethernet and likewise for other network technologies. It is implicitly enabled for each NIC for which IP is enabled and there is no user-visible configuration.

4.5.8.2. DHCP

The Dynamic Host Configuration Protocol (DHCP) is implemented in EPOS following RFC 2131. Since it depends on UDP, IP must be initialized first for any NIC using DHCP. See Configuring Networking for details.

4.5.8.3. IP

The Internet Protocol version 4 (IPv4) is implemented in EPOS following RFC 791. An IP Communicator is not defined in EPOS, so applications should not directly use it. For testing and new protocol development, direct IP access can be gained through ICMP. In order to enable IP for a given NIC, list it as the chosen protocol in the applicaiton's Traits. See Configuring Networking for details.

4.5.8.4. ICMP

The Internet Control Message Protocol (ICMP) is implemented in EPOS following RFC 792. An ICMP Communicator is defined in EPOS as Mailbox<ICMP>. See Mailbox above for the general interface. Messages for this Mailbox are ICMP packets specified in the RFC and described bellow.

Header
include/icmp.h

Interface

class ICMP
{
public:
    // ICMP Packet Types
    typedef unsigned char Type;
    enum {
        ECHO_REPLY              = 0,
        UNREACHABLE             = 3,
        SOURCE_QUENCH           = 4,
        REDIRECT                = 5,
        ALTERNATE_ADDRESS       = 6,
        ECHO                    = 8,
        ROUTER_ADVERT           = 9,
        ROUTER_SOLIC            = 10,
        TIME_EXCEEDED           = 11,
        PARAMETER_PROBLEM       = 12,
        TIMESTAMP               = 13,
        TIMESTAMP_REPLY         = 14,
        INFO_REQUEST            = 15,
        INFO_REPLY              = 16,
        ADDRESS_MASK_REQ        = 17,
        ADDRESS_MASK_REP        = 18,
        TRACEROUTE              = 30,
        DGRAM_ERROR             = 31,
        MOBILE_HOST_REDIR       = 32,
        IPv6_WHERE_ARE_YOU      = 33,
        IPv6_I_AM_HERE          = 34,
        MOBILE_REG_REQ          = 35,
        MOBILE_REG_REP          = 36,
        DOMAIN_NAME_REQ         = 37,
        DOMAIN_NAME_REP         = 38,
        SKIP                    = 39
    };

    // ICMP Packet Codes
    typedef unsigned char Code;
    enum {
        NETWORK_UNREACHABLE     = 0,
        HOST_UNREACHABLE        = 1,
        PROTOCOL_UNREACHABLE    = 2,
        PORT_UNREACHABLE        = 3,
        FRAGMENTATION_NEEDED    = 4,
        ROUTE_FAILED            = 5,
        NETWORK_UNKNOWN         = 6,
        HOST_UNKNOWN            = 7,
        HOST_ISOLATED           = 8,
        NETWORK_PROHIBITED      = 9,
        HOST_PROHIBITED         = 10,
        NETWORK_TOS_UNREACH     = 11,
        HOST_TOS_UNREACH        = 12,
        ADMIN_PROHIBITED        = 13,
        PRECEDENCE_VIOLATION    = 14,
        PRECEDENCE_CUTOFF       = 15
    };

    class Address: public IP::Address;

    struct Header
    {
        unsigned char  _type;
        unsigned char  _code;
        unsigned short _checksum;
        unsigned short _id;
        unsigned short _sequence;
    } __attribute__((packed));

    // ICMP Packet
    static const unsigned int MTU = 56;
    static const unsigned int HEADERS_SIZE = sizeof(IP::Header) + 
        sizeof(Header);

    typedef unsigned char Data[MTU];

    class Packet: public Header
    {
    public:
        Packet();
        Packet(const Type & type, const Code & code);
        Packet(const Type & type, const Code & code,
         unsigned short id, unsigned short seq);

        Header * header();

        template<typename T>
        T * data();

        void sum();
        bool check();

    private:
        Data _data;
    } __attribute__((packed));

    typedef Packet PDU;
}

Examples


4.5.8.5. UDP

The User Datagram Protocol (UDP) is implemented in EPOS following RFC 768. An UDP Communicator is defined in EPOS as Mailbox<UDP>. See Mailbox above for the general interface. Messages for this Mailbox are UDP datagrams specified in the RFC and fully abstracted by EPOS. The interface is therefore that of any Mailbox.
Examples


4.5.8.6. TCP

The Transmission Control Protocol (TCP) is implemented in EPOS following RFC 793. A TCP Communicator is defined in EPOS as Port<TCP>, which upon each connection yields a Link<TPC>. See Communicator above for the general interfaces. Packet for this Mailbox are TCP segments specified in the RFC and fully abstracted by EPOS. The interfaces are therefore those of Port and Link.
Examples


4.5.9. Networking Configuration

Enabling networking in EPOS is easy. You just have to set Traits<Build>::NODES to a value larger than one. The following configuration snippet sets up a PC with 3 NICs, 2 x PCNet32 and 1 x RTL8139, enables IP for all of them and defines a MAC-based IP selection for the first, STATIC for the second, and DCHP for the third.
Configuration

template<> struct Traits<Ethernet>: public Traits<Machine_Common>
{
    typedef LIST<PCNet32, PCNet32, RTL8139> DEVICES;
    static const unsigned int UNITS = DEVICES::Length;

    static const bool enabled = (Traits<Build>::NODES > 1) && (UNITS > 0);
};

template<> struct Traits<Build>
{
    static const unsigned int NODES = 100;
};

template<> struct Traits<Network>: public Traits<Build>
{
    typedef LIST<IP, IP, IP> NETWORKS;

    static const unsigned int RETRIES = 3;
    static const unsigned int TIMEOUT = 10; // s

    static const bool enabled = (Traits<Build>::NODES > 1) && (NETWORKS::Length > 0);
};

template<> struct Traits<IP>: public Traits<Network>
{
    typedef Ethernet NIC_Family;
    static constexpr unsigned int NICS[] = {0, 1, 2};
    static const unsigned int UNITS = COUNTOF(NICS);

    struct Default_Config {
        static const unsigned int  TYPE    = DHCP;
        static const unsigned long ADDRESS = 0;
        static const unsigned long NETMASK = 0;
        static const unsigned long GATEWAY = 0;
    };

    template<unsigned int UNIT>
    struct Config: public Default_Config {};

    static const unsigned int TTL  = 0x40; // Time-to-live

    static const bool enabled = Traits<Network>::enabled && (NETWORKS::Count<IP>::Result > 0);
};

template<> struct Traits<IP>::Config<0>
{
    static const unsigned int  TYPE      = MAC;
    static const unsigned long ADDRESS   = 0x0a000100;  // 10.0.1.x x=MAC[5]
    static const unsigned long NETMASK   = 0xffffff00;  // 255.255.255.0
    static const unsigned long GATEWAY   = 0;           // 10.0.1.1
};

template<> struct Traits<IP>::Config<1>
{
    static const unsigned int  TYPE      = STATIC;
    static const unsigned long ADDRESS   = 0x0a000110;  // 10.0.1.16
    static const unsigned long NETMASK   = 0xffffff00;  // 255.255.255.0
    static const unsigned long GATEWAY   = 0;           // 10.0.1.1
};

template<> struct Traits<IP>::Config<2>
{
    static const unsigned int  TYPE      = DHCP;
    static const unsigned long ADDRESS   = 0;
    static const unsigned long NETMASK   = 0;
    static const unsigned long GATEWAY   = 0;
};

4.6. Sensing and Actuation (Wireless Sensor Network)

Wireless Sensor Network (WSN) has been a very hot topic of research for EPOS. This family of abstractions consolidates over a decade of research behind a simple, easy-to-use, application-oriented API. Sensors and Actuators are both abstracted to users through a novel, data-centric construct we named SmartData.

4.6.1. SmartData

SmartData encapsulates a large set of recurring design patterns in the realm of WSN behind a powerful, application-oriented interface. A SmartData "observes" a TSTP network and a Transducer (a sensor or an actuator) and interfaces them in a data-centric way. Programmers interact with it just like they would with an ordinary piece of Data coming either from the network or from a (potentially remote) transducer. A SmartData can be of two kinds: a Physical Quantity identified through the corresponding SI (derived) Unit, or a piece of Digital data. The first is used for most sensors (and related actuators) that we call a "meter": accelerometer, magnetometer, thermometer, voltmeter, amperimeter, etc. The latter is used for transducers whose final purpose is to produce digital data, such as switches, buttons, cameras, and audio capture devices.

SmartData honors TSTP option for a Convergecast routing strategy that does not use addresses in favor of Space-Time coordinates. Consequently, whenever a SmartData is advertised, it is advertised to the Sink, which can declare Interests for a given kind of (smart) data. Sensors behind a SmartData can Respond to such interests, while actuators can receive Commands from the Sink.

Header
include/smartdata.h

Interface

template<typename Transducer>
class SmartData: private TSTP::Observer, private Transducer::Observer
{
public:
    static const unsigned int UNIT = Transducer::UNIT;
    static const unsigned int NUM = Transducer::NUM;
    static const unsigned int ERROR = Transducer::ERROR;

    typedef TSTP::Unit Unit;
    typedef typename TSTP::Unit::Get<NUM>::Type Value;
    typedef TSTP::Error Error;
    typedef TSTP::Coordinates Coordinates;
    typedef TSTP::Time Time;

    enum Mode {
        PRIVATE = 0,
        ADVERTISED = 1,
        COMMANDED = 3
    };

public:
    Smart_Data(unsigned int dev, const Microsecond & expiry, 
        const Mode & mode = PRIVATE);
    Smart_Data(const Region & region, const Microsecond & expiry,
        const Microsecond & period = 0);
    ~Smart_Data();

    operator Value();
    const Coordinates & location() const;
    const Time & time() const;
};

Types

  • Unit
    Represents the type of the encapsulated piece of data, either an SI Quantity or Digital data. For SI Quantities, Unit encodes the associated SI Unit. For Digital data, it encodes a type Id. See SI Quantities for additional information.

  • Value
    Represents the encapsulated piece of data (i.e. the SmartData content). For Digital data, it defines a string of bytes ( unsigned char[] ). For SI Quantities, Value is an alias to the native C++ type associated with the NUM field encoded in Unit. See SI Quantities for additional information.

  • Error
    For SI Quantities, Error represents the scale of the measurement error as an order of magnitude (i.e. 10ERROR).

  • Coordinates
    Represents the location where the data was produced. It designates a 3D-point in a Cartesian Coordinate System. This type does not assume a fixed center for the Coordinate System. It can be used to represent positions relative to the Sink, to Earth's center or to any other arbitrary point. The (x, y, z) triple is stored as 8, 16, or 32-bit scaled signed integers depending on the configured network size. See TSTP Coordinates for additional information.

  • Time
    Represents the time in which the data was produced as an offset in µs from Traits<RTC>::EPOCH (usually January 1st, 1970). It is stored as an unsigned long long int (64 bits).

  • Mode
    Defines the operation mode for a local transducer (sensor or actuator). Has no meaning for remote transducers.
    • PRIVATE: the local SmartData is private to the process that created it. It does not get advertised to the network and therefore cannot be monitored nor controlled remotely.
    • ADVERTISED: the local SmartData is advertised to the network and therefore can be remotely monitored (by the sink).
    • COMMANDED: the local SmartData is advertised to the network to be remotely controlled (by the sink). Declaring a local SmartData COMMANDED does not implicitly means it is ADVERTISED. That must be explicitly declared using ( ADVERTISED | COMMANDED ).

Constants

  • UNIT
    Defines the type of the data produced by the transducer associated with an SmartData instance. It is a numerical representation of a Unit. See SI Quantities for additional information.

  • NUM
    It is only defined for SmartData that encapsulate SI Quantities, case in which it designates how that quantity is encoded. It corresponds to the NUM field in Unit. See SI Quantities for additional information.

  • ERROR
    It is only defined for SmartData that encapsulate SI Quantities, case in which it designates the associated transducer's measurement error scale as a magnitude order.

Methods

  • Smart_Data(unsigned int dev, const Microsecond & expiry, const Mode & mode = PRIVATE)
    Creates a SmartData to abstract the unit dev of (local) Transducer (a template parameter designating either a Smart Sensor or a Smart Actuator). The data sampled from the transducer is considered valid for expiry µs. Accessing the data through operator Value() after this time in invalid. The default mode of operation is PRIVATE.
    Note: during the application development phase, SmartData can be configured to log access to expired data or even to produce fatal errors when it happens. However, this should never happen in a production system and ensuring this is a design matter.

  • Smart_Data(const Region & region, const Microsecond & expiry, const Microsecond & period = 0)
    Creates a SmartData to abstract a remote Transducer capable of handling UNIT in a region designated by region (an sphere of radius r centered at (x, y, z) from t0 until t1; see TSTP Coordinates for additional information). The locally stored data received from the transducer is considered valid for expiry µs. Accessing the data through operator Value() after this time in invalid. If period is specified, then transducers matching the selection criteria ( UNIT, region) are instructed to send new data every period µs.

  • const Coordinates & location() const
    Returns the location where the data was produced. Either TSTP::here() for local transducers or the coordinates of the remote transducer that produced the data.
    Note: TSTP uses a Cartesian Coordinate System centered at the Sink. This method converts such relative coordinates to an absolute representation centered at the Earth's center whenever the Sink absolute location is known.

  • const Time & time() const
    Returns the time in which data was produced as an offset in µs from Traits<RTC>::EPOCH (usually January 1st, 1970).

4.6.2. Unit

EPOS type Unit designates the kind of data encapsulated in a SmartData object, either an SI Quantity or plain Digital Data. Its most significant bit (i.e. bit 31) determines the case: encoded SI Units have it set (i.e. field SI = 1), while Digital Data have it clear (i.e. field SI = 0)

A Physical Quantity can be identified through the corresponding SI (derived) Unit. Whenever a SmartData encapsulates a physical quantity, such information is encoded in a manner inspired by IEEE 1451 TEDs. Conversely, Digital Data is simply tagged with an application-specific type and a length. SmartData types are allocated by LISHA on demand and their lengths are type-dependent. The highest significant bit of the type field, multi, defines if a Digital Unit represents a MultiSmartData, a collection of SmartData that share common characteristics and are merged into a single structure to avoid the replication of metadata. For instance, merging data with the same origin (Multi-Unit SmartData) or same Unit (Multi-Value or Multi-Device SmartData). Most types will be associated with a length expressed in bytes, limiting the SmartData size to 64 KB, but some types will define coarser granularities (currently limited by the IoT database to 2GB per SmartData instance). The length field of a digital unit is network protocol dependent, which with TSTP over IEEE 802.15.4 is limited to 81 bytes (this size may vary with network size and lifespan due to the scale of time and space).

Header
include/smartdata.h

Digital Data Format

Bit 31 30 16 0
0 multi type length

SI Unit Format

Bit 31 29 27 24 21 18 15 12 9 6 3 0
1 NUM MOD sr+4 rad+4 m+4 kg+4 s+4 A+4 K+4 mol+4 cd+4

Interface

class Unit
{
public:
    // Valid values for field SI
    enum : unsigned long {
        DIGITAL = 0U << 31, // The Unit is plain digital data. Subsequent 15 bits designate the data type. Lower 16 bits are application-specific, usually a device selector.
        SI      = 1U << 31, // The Unit is SI. Remaining bits are interpreted as specified here.
        SID = SI
    };

    // Valid values for field NUM
    enum : unsigned long {
        I32 = 0 << 29, // Value is an integral int stored in the 32 last significant bits of a 32-bit big-endian integer.
        I64 = 1 << 29, // Value is an integral int stored in the 64 last significant bits of a 64-bit big-endian integer.
        F32 = 2 << 29, // Value is a real int stored as an IEEE 754 binary32 big-endian floating point.
        D64 = 3 << 29, // Value is a real int stored as an IEEE 754 binary64 big-endian double precision floating point.
        NUM = D64      // AND mask to select NUM bits
    };

    // Valid values for field MOD
    enum : unsigned long {
        DIR     = 0 << 27, // Unit is described by the product of SI base units raised to the powers recorded in the remaining fields.
        DIV     = 1 << 27, // Unit is U/U, where U is described by the product SI base units raised to the powers recorded in the remaining fields.
        LOG     = 2 << 27, // Unit is log_e(U), where U is described by the product of SI base units raised to the powers recorded in the remaining fields.
        LOG_DIV = 3 << 27, // Unit is log_e(U/U), where U is described by the product of SI base units raised to the powers recorded in the remaining fields.
        MOD     = LOG_DIV  // AND mask to select MOD bits
    };

    // Masks to select the SI units
    enum : unsigned long {
        SR      = 7 << 24,
        RAD     = 7 << 21,
        M       = 7 << 18,
        KG      = 7 << 15,
        S       = 7 << 12,
        A       = 7 <<  9,
        K       = 7 <<  6,
        MOL     = 7 <<  3,
        CD      = 7 <<  0
    };

    // Mask to select field LEN of digital data
    enum : unsigned long {
        LEN     = (1 << 16) - 1
    };

    // Helper to create digital units
    template<unsigned int _TYPE, bool _MULTI , unsigned int _SUBTYPE, unsigned int _LEN>
    class Digital_Unit
    {
    public:
        //                            DIGITAL | multi        | type                         | length
        enum : unsigned long { UNIT = DIGITAL | _MULTI << 30 | _TYPE << 24 | _SUBTYPE << 16 | _LEN << 0 }; // LEN field can be an index into a dictionary of accepted lengths for the specific unit

    private:
        // Compile-time verifications
        static const typename IF<(_MULTI   & (~1))             , void, bool>::Result Invalid_TYPE    = false;
        static const typename IF<(_TYPE    & (~((1 << 6) - 1))), void, bool>::Result Invalid_TYPE    = false;
        static const typename IF<(_SUBTYPE & (~((1 << 8) - 1))), void, bool>::Result Invalid_SUBTYPE = false;
        static const typename IF<(_LEN     & (~LEN))           , void, bool>::Result Invalid_LEN     = false;
    };

    // Helper to create SI units
    template<int _MOD, int _SR, int _RAD, int _M, int _KG, int _S, int _A, int _K, int _MOL, int _CD>
    class SI_Unit
    {
    public:
        //                            SI  |  MOD  |        sr       |         rad      |        m       |        kg       |        s       |        A      |        K      |       mol       |     cd
        enum : unsigned long { UNIT = SI  | _MOD  | (4 + _SR) << 24 | (4 + _RAD) << 21 | (4 + _M) << 18 | ( 4 +_KG) << 15 | (4 + _S) << 12 | (4 + _A) << 9 | (4 + _K) << 6 | (4 + _MOL) << 3 | (4 + _CD) };

    private:
        // Compile-time verifications
        static const typename IF<(_MOD       & (~MOD)), void, bool>::Result Invalid_MOD = false;
        static const typename IF<((_SR  + 4) &  (~7u)), void, bool>::Result Invalid_SR  = false;
        static const typename IF<((_RAD + 4) &  (~7u)), void, bool>::Result Invalid_RAD = false;
        static const typename IF<((_M   + 4) &  (~7u)), void, bool>::Result Invalid_M   = false;
        static const typename IF<((_KG  + 4) &  (~7u)), void, bool>::Result Invalid_KG  = false;
        static const typename IF<((_S   + 4) &  (~7u)), void, bool>::Result Invalid_S   = false;
        static const typename IF<((_A   + 4) &  (~7u)), void, bool>::Result Invalid_A   = false;
        static const typename IF<((_K   + 4) &  (~7u)), void, bool>::Result Invalid_K   = false;
        static const typename IF<((_MOL + 4) &  (~7u)), void, bool>::Result Invalid_MOL = false;
        static const typename IF<((_CD  + 4) &  (~7u)), void, bool>::Result Invalid_CD  = false;
    };

    // Typical SI Quantities
    enum Quantity : unsigned long {
        //                                mod,     sr,    rad,      m,     kg,      s,      A,      K,    mol,     cd            unit | HEX
        Acceleration            = SI_Unit<DIR,     +0,     +0,     +1,     +0,     -2,     +0,     +0,     +0,     +0>::UNIT, // m/s2 | 
        Angle                   = SI_Unit<DIR,     +0,     +1,     +0,     +0,     +0,     +0,     +0,     +0,     +0>::UNIT, // rad
        Amount_of_Substance     = SI_Unit<DIR,     +0,     +0,     +0,     +0,     +0,     +0,     +0,     +1,     +0>::UNIT, // mol
        Angular_Velocity        = SI_Unit<DIR,     +0,     +1,     +0,     +0,     -1,     +0,     +0,     +0,     +0>::UNIT, // rad/s
        Area                    = SI_Unit<DIR,     +0,     +0,     +2,     +0,     +0,     +0,     +0,     +0,     +0>::UNIT, // m2
        Current                 = SI_Unit<DIR,     +0,     +0,     +0,     +0,     +0,     +1,     +0,     +0,     +0>::UNIT, // Ampere
        Electric_Current        = Current,
        Force                   = SI_Unit<DIR,     +0,     +0,     +1,     +1,     -2,     +0,     +0,     +0,     +0>::UNIT, // Newton
        Humidity                = SI_Unit<DIR,     +0,     +0,     -3,     +1,     +0,     +0,     +0,     +0,     +0>::UNIT, // kg/m3
        Length                  = SI_Unit<DIR,     +0,     +0,     +1,     +0,     +0,     +0,     +0,     +0,     +0>::UNIT, // m
        Luminous_Intensity      = SI_Unit<DIR,     +0,     +0,     +0,     +0,     +0,     +0,     +0,     +0,     +1>::UNIT, // cd
        Mass                    = SI_Unit<DIR,     +0,     +0,     +0,     +1,     +0,     +0,     +0,     +0,     +0>::UNIT, // kg
        Power                   = SI_Unit<DIR,     +0,     +0,     +2,     +1,     -3,     +0,     +0,     +0,     +0>::UNIT, // Watt
        Pressure                = SI_Unit<DIR,     +0,     +0,     -1,     +1,     -2,     +0,     +0,     +0,     +0>::UNIT, // Pascal
        Velocity                = SI_Unit<DIR,     +0,     +0,     +1,     +0,     -1,     +0,     +0,     +0,     +0>::UNIT, // m/s
        Sound_Intensity         = SI_Unit<DIR,     +0,     +0,     +0,     +1,     -3,     +0,     +0,     +0,     +0>::UNIT, // W/m2
        Temperature             = SI_Unit<DIR,     +0,     +0,     +0,     +0,     +0,     +0,     +1,     +0,     +0>::UNIT, // Kelvin
        Time                    = SI_Unit<DIR,     +0,     +0,     +0,     +0,     +1,     +0,     +0,     +0,     +0>::UNIT, // s
        Speed                   = Velocity,
        Volume                  = SI_Unit<DIR,     +0,     +0,     +3,     +0,     +0,     +0,     +0,     +0,     +0>::UNIT, // m3
        Voltage                 = SI_Unit<DIR,     +0,     +0,     +2,     +1,     -3,     -1,     +0,     +0,     +0>::UNIT, // Volt
        Water_Flow              = SI_Unit<DIR,     +0,     +0,     +3,     +0,     -1,     +0,     +0,     +0,     +0>::UNIT, // m3/s

        Ratio                   = SI_Unit<LOG_DIV, -4,     -4,     -4,     -4,     -4,     -4,     -4,     -4,     -4>::UNIT, // not an SI unit
        Percent                 = SI_Unit<LOG_DIV, -4,     -4,     -4,     -4,     -4,     -4,     -4,     -4,     -3>::UNIT, // not an SI unit, a ratio < 1
        PPM                     = SI_Unit<LOG_DIV, -4,     -4,     -4,     -4,     -4,     -4,     -4,     -4,     -2>::UNIT, // not an SI unit, a ratio in parts per million
        PPB                     = SI_Unit<LOG_DIV, -4,     -4,     -4,     -4,     -4,     -4,     -4,     -4,     -1>::UNIT, // not an SI unit, a ratio in parts per billion
        Relative_Humidity       = SI_Unit<LOG_DIV, -4,     -4,     -4,     -4,     -4,     -4,     -4,     -4,     +0>::UNIT, // not an SI unit, a percentage representing the partial pressure of water vapor in the mixture to the equilibrium vapor pressure of water over a flat surface of pure water at a given temperature
        Power_Factor            = SI_Unit<LOG_DIV, -4,     -4,     -4,     -4,     -4,     -4,     -4,     -4,     +1>::UNIT, // not an SI unit, a ratio of the real power absorbed by the load to the apparent power flowing in the circuit; a dimensionless number in [-1,1]
        Counter   	            = SI_Unit<LOG_DIV, -4,     -4,     -4,     -4,     -4,     -4,     -4,     -4,     +2>::UNIT, // not an SI unit, the current value of an external counter
        Antigravity             = SI_Unit<LOG_DIV, +3,     +3,     +3,     +3,     +3,     +3,     +3,     +3,     +3>::UNIT  // for Dummy_Transducer :-)
    };

    // Digital data types
    enum Digital_Data: unsigned long {
        //                                     multi, type, subtype,   length
        // Switches
        Direction               = Digital_Unit<0,     0,       1,        1>::UNIT,
        Switch                  = Digital_Unit<0,     0,       0,        1>::UNIT,
        On_Off                  = Switch,
        // RFIDs and SmartCartds
        RFID32                  = Digital_Unit<0,     1,       0,        4>::UNIT,
        // Audio and Video (from RTP)                                       A/V         Hz        Ch       Ref
        PCMU                    = Digital_Unit<0,     2,       0,        0>::UNIT, // A         8000        1       [RFC3551]
        GSM                     = Digital_Unit<0,     2,       3,        0>::UNIT, // A         8000        1       [RFC3551]
        G723                    = Digital_Unit<0,     2,       4,        0>::UNIT, // A         8000        1       [Vineet_Kumar][RFC3551]
        DVI4_8                  = Digital_Unit<0,     2,       5,        0>::UNIT, // A         8000        1       [RFC3551]
        DVI4_16                 = Digital_Unit<0,     2,       6,        0>::UNIT, // A        16000        1       [RFC3551]
        LPC                     = Digital_Unit<0,     2,       7,        0>::UNIT, // A         8000        1       [RFC3551]
        PCMA                    = Digital_Unit<0,     2,       8,        0>::UNIT, // A         8000        1       [RFC3551]
        G722                    = Digital_Unit<0,     2,       9,        0>::UNIT, // A         8000        1       [RFC3551]
        L16_2                   = Digital_Unit<0,     2,      10,        0>::UNIT, // A        44100        2       [RFC3551]
        L16_1                   = Digital_Unit<0,     2,      11,        0>::UNIT, // A        44100        1       [RFC3551]
        QCELP                   = Digital_Unit<0,     2,      12,        0>::UNIT, // A         8000        1       [RFC3551]
        CN                      = Digital_Unit<0,     2,      13,        0>::UNIT, // A         8000        1       [RFC3389]
        MPA                     = Digital_Unit<0,     2,      14,        0>::UNIT, // A        90000                [RFC3551][RFC2250]
        G728                    = Digital_Unit<0,     2,      15,        0>::UNIT, // A         8000        1       [RFC3551]
        DVI4_11                 = Digital_Unit<0,     2,      16,        0>::UNIT, // A        11025        1       [Joseph_Di_Pol]
        DVI4_22                 = Digital_Unit<0,     2,      17,        0>::UNIT, // A        22050        1       [Joseph_Di_Pol]
        G729                    = Digital_Unit<0,     2,      18,        0>::UNIT, // A         8000        1       [RFC3551]
        CelB                    = Digital_Unit<0,     2,      25,        0>::UNIT, // V        90000                [RFC2029]
        JPEG                    = Digital_Unit<0,     2,      26,        0>::UNIT, // V        90000                [RFC2435]
        nv                      = Digital_Unit<0,     2,      28,        0>::UNIT, // V        90000                [RFC3551]
        H261                    = Digital_Unit<0,     2,      31,        0>::UNIT, // V        90000                [RFC4587]
        MPV                     = Digital_Unit<0,     2,      32,        0>::UNIT, // V        90000                [RFC2250]
        MP2T                    = Digital_Unit<0,     2,      33,        0>::UNIT, // AV       90000                [RFC2250]
        H263                    = Digital_Unit<0,     2,      34,        0>::UNIT, // V        90000                [Chunrong_Zhu]
        WAV_FLAC           = Digital_Unit<0,     2,      35,        0>::UNIT, // A        20000      WAV - FLAC compression          

        // MultiUnit SmartData
        Motion_Vector_V2X       = Digital_Unit<1,     0,       0,        1>::UNIT, // subtype is object class, LEN > 1 is a list type with LEN elements
        Motion_Vector_Local     = Digital_Unit<1,     1,       0,        1>::UNIT, // subtype is object class, LEN > 1 is a list type with LEN elements
        EGO_State               = Digital_Unit<1,     2,       0,        1>::UNIT // subtype is object class, LEN > 1 is a list type with LEN elements
    };

    // SI Factors
    typedef char Factor;
    enum {
     // Name           Code         Symbol    Factor
        ATTO        = (8 - 8), //     a       0.000000000000000001
        FEMTO       = (8 - 7), //     f       0.000000000000001
        PICO        = (8 - 6), //     p       0.000000000001
        NANO        = (8 - 5), //     n       0.000000001
        MICRO       = (8 - 4), //     μ       0.000001
        MILI        = (8 - 3), //     m       0.001
        CENTI       = (8 - 2), //     c       0.01
        DECI        = (8 - 1), //     d       0.1
        NONE        = (8    ), //     -       1
        DECA        = (8 + 1), //     da      10
        HECTO       = (8 + 2), //     h       100
        KILO        = (8 + 3), //     k       1000
        MEGA        = (8 + 4), //     M       1000000
        GIGA        = (8 + 5), //     G       1000000000
        TERA        = (8 + 6), //     T       1000000000000
        PETA        = (8 + 7)  //     P       1000000000000000
    };

    template<unsigned long UNIT>
    struct Get
    {
        typedef typename IF<((unsigned long)(UNIT & SID) == SI)      && ((unsigned long)(UNIT & NUM) == I32), long int,
                typename IF<((unsigned long)(UNIT & SID) == SI)      && ((unsigned long)(UNIT & NUM) == I64), long long int,
                typename IF<((unsigned long)(UNIT & SID) == SI)      && ((unsigned long)(UNIT & NUM) == F32), float,
                typename IF<((unsigned long)(UNIT & SID) == SI)      && ((unsigned long)(UNIT & NUM) == D64), double,
                typename IF<((unsigned long)(UNIT & SID) == DIGITAL) && ((unsigned long)(UNIT & LEN) == 1),   unsigned char,
                typename IF<((unsigned long)(UNIT & SID) == DIGITAL) && ((unsigned long)(UNIT & LEN) == 2),   unsigned short,
                typename IF<((unsigned long)(UNIT & SID) == DIGITAL) && ((unsigned long)(UNIT & LEN) == 4),   unsigned long,
                typename IF<((unsigned long)(UNIT & SID) == DIGITAL) && ((unsigned long)(UNIT & LEN) >  4),   unsigned char*, //[UNIT & LEN]
                void>::Result>::Result>::Result>::Result>::Result>::Result>::Result>::Result Type;
    };

    template<typename T>
    struct GET;

    template<unsigned long U>
    struct Wrap { enum : unsigned long { UNIT = U }; };

public:
    Unit(): _unit(0) {}
    Unit(unsigned long u) { _unit = u; }

    operator unsigned long() const { return _unit; }

    unsigned int value_size() const {
        return (_unit & SI) && ((_unit & NUM) == I32) ? sizeof(long int)
            : (_unit & SI) && ((_unit & NUM) == I64) ? sizeof(long long int)
                : (_unit & SI) && ((_unit & NUM) == F32) ? sizeof(float)
                    : (_unit & SI) && ((_unit & NUM) == D64) ? sizeof(double)
                        : !(_unit & SI) ? _unit & LEN : 0;
    }

    static unsigned int value_size(unsigned long unit) {
        return (unit & SI) && ((unit & NUM) == I32) ? sizeof(long int)
            : (unit & SI) && ((unit & NUM) == I64) ? sizeof(long long int)
                : (unit & SI) && ((unit & NUM) == F32) ? sizeof(float)
                    : (unit & SI) && ((unit & NUM) == D64) ? sizeof(double)
                        : !(unit & SI) ? unit & LEN : 0;
    }

    int sr()  const { return ((_unit & SR)  >> 24) - 4 ; }
    int rad() const { return ((_unit & RAD) >> 21) - 4 ; }
    int m()   const { return ((_unit & M)   >> 18) - 4 ; }
    int kg()  const { return ((_unit & KG)  >> 15) - 4 ; }
    int s()   const { return ((_unit & S)   >> 12) - 4 ; }
    int a()   const { return ((_unit & A)   >>  9) - 4 ; }
    int k()   const { return ((_unit & K)   >>  6) - 4 ; }
    int mol() const { return ((_unit & MOL) >>  3) - 4 ; }
    int cd()  const { return ((_unit & CD)  >>  0) - 4 ; }


} __attribute__((packed));

Constants

  • NUM field
    • I32: quantity is encoded as a 32-bit, little-endian, integral number.
    • I64: quantity is encoded as a 64-bit, little-endian, integral number.
    • F32: quantity is encoded as a 32-bit, little-endian, IEEE 754 binary32, floating point number.
    • D64: quantity is encoded as a 64-bit, little-endian, IEEE 754 binary64, floating point number.

  • MOD field
    • DIR: unit is directly described by the product of SI base units raised to the powers recorded in the remaining fields.
    • DIV: unit is U/U, where U is described by the product SI base units raised to the powers recorded in the remaining fields.
    • LOG: unit is loge(U), where U is described by the product of SI base units raised to the powers recorded in the remaining fields.
    • LOG_DIV: unit is loge(U/U), where U is described by the product of SI base units raised to the powers recorded in the remaining fields.

  • Basic Units fields (encoded as 4 + exponent, with exponent ranging from -4 to +3)
    • SR: exponent of the Steradian component of the SI derived unit.
    • RAD: exponent of the Radian component of the SI derived unit.
    • M: exponent of the Meter component of the SI derived unit.
    • KG: exponent of the Kilogram component of the SI derived unit.
    • S: exponent of the Second component of the SI derived unit.
    • A: exponent of the Ampere component of the SI derived unit.
    • K: exponent of the Kelvin component of the SI derived unit.
    • MOL: exponent of the Mole component of the SI derived unit.
    • CD: exponent of the Candela component of the SI derived unit.

  • Typical SI Derived Units as a function of Basic Units fields
    A set of constants designating typical derivations from SI Basic Units is provided here.

  • Counts (Not SI UNITS)
    Counts, even parts per million and percentages, do not fit the (type, subtype, length) idea of Digital UNITS. Therefore, they are modeled as SI UNITS. They are:
    • Ratio;
    • Percent, a ratio < 1;
    • Parts per Milion (PPM), a ratio in parts per million, and Parts per Billion (PPB), a ratio in parts per billion;
    • Relative_Humidity, a percentage representing the partial pressure of water vapor in the mixture to the equilibrium vapor pressure of water over a flat surface of pure water at a given temperature;
    • Power_Factor, a ratio of the real power absorbed by the load to the apparent power flowing in the circuit; a dimensionless number in the range [-1,1];
    • Counter, the current value of an external counter;


  • SI Unit Prefixes
    A set of constants designating the SI Unit Prefixes is provided.

Metaprograms

  • Get<int N>::Type
    Returns the C++ native type Value is aliased to:
    • I32: signed long int;
    • I64: signed long long int;
    • F32: float;
    • D64: double.

  • GET<typename T>::NUM
    Returns the NUM field associated with T:
    • double: D64.
    • float: F32.
    • long long int: I64.
    • otherwise: I32.

Methods

  • Interoperability with unsigned long
    A constructor and a conversion operator are provided so that Unit can be used as if it were an ordinary unsigned long.

  • Basic SI Unit exponent extraction
    Methods are provided to get the exponent for each of the SI Basic Units in Unit.

Examples


4.6.3. Persistent Storage

Whenever a piece of SmartData is stored in a database, file system, or any sort of persistent memory that can be externally accessed, a canonical format is used.
Header
include/smartdata.h

Interface

  • STATIC
template<typename Transducer>
class Smart_Data: private TSTP::Observer, private Transducer::Observer
{
public:
    struct DB_Record {
        unsigned char type;
        unsigned long unit;
        double value;
        unsigned char error;
        unsigned char confidence;
        long x;
        long y;
        long z;
        long device;
        unsigned long long t;
    };

    struct DB_Series {
        unsigned char type;
        unsigned long unit;
        long x;
        long y;
        long z;
        long device;
        unsigned long r;
        unsigned long long t0;
        unsigned long long t1;
    };
};

  • MOBILE

template<typename Transducer>
class Smart_Data: private TSTP::Observer, private Transducer::Observer
{
public:
    struct DB_Record {
        unsigned char type;
        unsigned long unit;
        Value value;
        unsigned char error;
        unsigned char confidence;
        unsigned char[8] ID;
        float longitude;
        float latitude;
        float altitude;
        long device;
        unsigned long long t;
    };

    struct DB_Series {
        unsigned char type;
        unsigned long unit;
        unsigned char[8] ID;
        long device;
        unsigned long long t0;
        unsigned long long t1;
    };
};

    • Value: The type Value is dependent on the unit specification as previously described.
    • ID: a 64-bit cryptographic identifier resultant of a hash of the Public certificate of a mobile device producing SmartData. During execution, the mobile version of SmartData comprises an origin based on ID and time instead of Space and Time. For Persistent storage, a source of position is assumed to be available at the mobile device to compose the DB_Record. However, a DB_Series will use the origin information and base coordinates on the DB_Records for the specific ID and time range (t0 until t1) and the radio range of the object.
    • longitude, latitude, altitude: For local management of SmartData in a mobile device, such as an Autonomous Vehicles (AV), several objects identified via vision perception are represented with coordinates in relation to the AV current position, with the absence of the Z coordinate (altitude). Therefore, to avoid errors in local processing due to converting latitude and longitude to ECEF coordinates, position is handled locally in latitude and longitude represented in radians SI Quantity. Nevertheless, when data is communicated in V2X or forwarded to persistent storage, a transformation is applied to the coordinates based on the vehicle coordinates (which comprise the altitude) to obtain a complete perception of longitude, latitude, and altitude.


Types

  • DB_Record
    Defines an interoperable format for the content of a SmartData representing Digital Data or an SI Quantity, according to unit value. The format is used for both, storing and transmission using non-native protocols. See IoT+with+EPOS for additional information.

  • DB_Series
    Defines an interoperable format to designate time-series of Smart Data stored in a database or streamed using non-native protocols. See IoT+with+EPOS for additional information.


Methods

  • DB_Record db_record() const
    Returns an DB_Record representing the content of this SmartData in an interoperable format.

  • DB_Series db_series() const
    Returns a Series associated with this SmartData in an interoperable format.

4.6.4. Transducers

A Transducer class interfaces a hardware mediator for a transducer (a sensor and/or actuator) with a SmartData instance. Some Transducers may require the user to call the constructor for hardware initialization and binding. Besides that, the application should only use SmartData objects, and not the Transducers directly. Each specific sensor has a transducer class, and we show a simple example below. Consult the header file for all available transducers and their particular implementations.

Header
include/machine/<machine>/transducer.h

Interface

class Transducer: public Transducer_Hardware_Mediator
{
public:
    static const unsigned int UNIT;
    static const unsigned int NUM;
    static const int ERROR;

    static const bool INTERRUPT;
    static const bool POLLING;

    typedef Transducer_Hardware_Mediator::Observer Observer;
    typedef Transducer_Hardware_Mediator::Observed Observed;

public:
    Transducer();

    static void sense(unsigned int dev, Smart_Data<Transducer> * data);

    static void actuate(unsigned int dev, Smart_Data<Transducer> * data, const Smart_Data<Transducer>::Value & command);
};

typedef Smart_Data<Transducer> Smart_Transducer;

Types

  • Observer
    A redefinition of the mediator's Observer type. Only present if the mediator is observable in an event-driven scheme (i.e. when INTERRUPT = true).

  • Observed
    A redefinition of the mediator's Observed type. Only present if the mediator is observable in an event-driven scheme (i.e. when INTERRUPT = true).

  • Smart_Transducer
    At the end of the transducer header file, there are definitions for all available SmartData for the corresponding machine, with appropriate Transducer type bindings. These are the classes that the application should use.


Constants

  • UNIT
    Defines the type of data produced by the sensor associated with this Transducer. It is a numerical representation of a Unit. See SI Quantities for additional information.

  • NUM
    It is only defined for Transducers that encapsulate SI Quantities, case in which it designates how that quantity is encoded. It corresponds to the NUM field in Unit. See SI Quantities for additional information.

  • ERROR
    It is only defined for Transducers that encapsulate SI Quantities, case in which it designates the associated transducer's measurement error scale as a magnitude order.

  • INTERRUPT
    Whether this transducer is observable in an event-driven way. If true, the SmartData interfacing with this transducer will call its attach method during construction, so that it can be notified whenever a new value is available from the sensor and call its sense method to get that value (See Observer for details on observers).

  • POLLING
    Whether this transducer is observable in a time-triggered way. If true, the SmartData interfacing with this transducer may call its sense method whenever it needs a new sensor reading.


Methods

  • Transducer()
    Some transducers require the application to call their constructors in order to initialize the corresponding hardware mediator and bind it to a dev number known to a SmartData instance. Consult the actual implementation you are using for details.

  • static void sense(unsigned int dev, Smart_Data<Transducer> * data)
    This method is called by a SmartData instance when it needs to get a new reading from the sensor when this transducer is capable of sensing. This method implements the actual hardware reading, usually by forwarding it to the base mediator class, and assigns the results to *data. SmartData encapsulates all the protocol interactions and decisions regarding to when this method should be called. The dev parameter is used to distinguish between multiple sensors of the same kind, and it is defined by the user and passed to the SmartData constructor. Some transducers require the same dev number to be passed at the constructor for correct binding. Consult the actual implementation you are using for details.

  • static void actuate(unsigned int dev, Smart_Data<Transducer> * data, const Smart_Data<Transducer>::Value & command)
    Similar to sense. The value command should be written to the hardware mediator, when this Transducer is capable of actuating.

Examples

// SmartData Declarations
typedef Smart_Data<Accelerometer> Acceleration;
typedef Smart_Data<Voltmeter> Voltage;
typedef Smart_Data<Thermometer> Temperature;
typedef Smart_Data<Photometer> Illuminace;

// SmartData Usage

// Local acceleration data from accelerometer "0"
// with expiration time of "expiry" µs.
Acceleration a(0, expiry); 
cout << "The acceleration here is" << a << "m/s^2." << endl;

// Remote temperature in Kelvin from a region centered at (x, y, z), with radius "r", 
// from time "t0" until time "t1", updated every "period" µs 
// with expiration time of "expiry" µs.
Temperature k(Region(Coordinates(x, y, z), r, t0, t1), expiry, period); 
for(Time t = TSTP::now(); t < t1; t = TSTP::now()) {
    cout << "The temperature there is " << k << "K." << endl;
    Delay(period);
}

4.7. Utilities

EPOS provides a set of Utility Classes that can be used for both application and system development. Although of far more limited scope, programmers can take them as EPOS counterpart to libc and libstdc++.

4.7.1. Containers

Operating systems spend most of their CPU time managing lists. Processes, resources, buffers, and virtually any other object in the system are kept in and moved across lists. Therefore, EPOS Lists have been carefully designed for efficiency. Although similar to the C++ Standard Library Lists, they have a key difference: objects subject to list insertion and removal must contain a linkage data structure (viz. Element) within themselves. In this way, EPOS Lists do not waste time with memory allocation and deallocation of such operations. Objects must be aware of how many lists can contain them at the same time and declared the necessary number of linkage data structures.

EPOS provides the following containers: Vector, List, Hash Table, Queue, Bitmap, and Zero-Copy Buffers. They are build atop 4 basic types of Lists, each implemented both as a single-linked and as double-linked. Single-linked Lists are prefixed with Simple_. Singly-linked lists require less memory, but depend on sequential search operations. Doubly-linked ones require more memory, but support removal (and other operations) from arbitrary positions. The four basic types are: ordinary, ordered, relatively ordered, and grouping.

Ordered containers are kept ordered by a Rank. Types acting as Rank must either declare operator int() or declare the full set of logic operators. Relatively ordered containers are also kept ordered by Rank, but ranks are interpreted as offsets from/to neighboring elements. Operations ensure that such relative ranks are properly adjusted whenever an element is inserted into or removed from a relatively ordered container. EPOS also provides a Grouping container that implements the Buddy algorithm. It is mostly used to implement memory allocators.

Besides basic containers, EPOS also provides a powerful Scheduling List framework.

4.7.1.1. Linkage Elements and Ranks

Header
include/utility/list.h

Interface

class List_Element_Rank
{
public:
    List_Element_Rank(int r = 0);

    operator int();
};

namespace List_Elements
{
    typedef List_Element_Rank Rank;

    // Vector Element
    template<typename T>
    class Pointer
    {
    public:
        typedef T Object_Type;
        typedef Pointer Element;

    public:
        Pointer(const T * o);
    
        T * object();
    };

    // Hash Table Element
    template<typename T, typename R = Rank>
    class Ranked
    {
    public:
        typedef T Object_Type;
        typedef R Rank_Type;
        typedef Ranked Element;

    public:
        Ranked(const T * o, const R & r = 0);

        T * object();

        const R & rank();
        const R & key();
        void rank(const R & r);
        int promote(const R & n = 1) ;
        int demote(const R & n = 1);
    };

    // Simple List Element
    template<typename T>
    class Singly_Linked
    {
    public:
        typedef T Object_Type;
        typedef Singly_Linked Element;

    public:
        Singly_Linked(const T * o);
    
        T * object();

        Element * next();
        void next(Element * e);
    };

    // Simple Ordered List Element
    // Hash Table's Synonym List Element
    template<typename T, typename R = Rank>
    class Singly_Linked_Ordered
    {
    public:
        typedef T Object_Type;
        typedef Rank Rank_Type;
        typedef Singly_Linked_Ordered Element;

    public:
        Singly_Linked_Ordered(const T * o, const R & r = 0);
    
        T * object() const ;

        Element * next();
        void next(Element * e);

        const R & rank();
        const R & key();
        void rank(const R & r);
        int promote(const R & n = 1);
        int demote(const R & n = 1);
    };

    // Simple Grouping List Element
    template<typename T>
    class Singly_Linked_Grouping
    {
    public:
        typedef T Object_Type;
        typedef Singly_Linked_Grouping Element;

    public:
        Singly_Linked_Grouping(const T * o, int s);

        T * object();

        Element * next();
        void next(Element * e);

        unsigned int size();
        void size(unsigned int l);
        void shrink(unsigned int n);
        void expand(unsigned int n);
    };

    // List Element
    template<typename T>
    class Doubly_Linked
    {
    public:
        typedef T Object_Type;
        typedef Doubly_Linked Element;

    public:
        Doubly_Linked(const T * o);
    
        T * object();

        Element * prev();
        Element * next();
        void prev(Element * e);
        void next(Element * e);
    };

    // Ordered List Element
    template<typename T, typename R = Rank>
    class Doubly_Linked_Ordered
    {
    public:
        typedef T Object_Type;
        typedef Rank Rank_Type;
        typedef Doubly_Linked_Ordered Element;

    public:
        Doubly_Linked_Ordered(const T * o,  const R & r = 0);

        T * object();

        Element * prev();
        Element * next();
        void prev(Element * e);
        void next(Element * e);

        const R & rank();
        void rank(const R & r);
        int promote(const R & n = 1);
        int demote(const R & n = 1);
    };
    
    // Scheduling List Element
    template<typename T, typename R = Rank>
    class Doubly_Linked_Scheduling
    {
    public:
        typedef T Object_Type;
        typedef Rank Rank_Type;
        typedef Doubly_Linked_Scheduling Element;

    public:
        Doubly_Linked_Scheduling(const T * o,  const R & r = 0);
    
        T * object();

        Element * prev();
        Element * next();
        void prev(Element * e);
        void next(Element * e);

        const R & rank();
        void rank(const R & r);
        int promote(const R & n = 1);
        int demote(const R & n = 1);
    };


    // Grouping List Element
    template<typename T>
    class Doubly_Linked_Grouping
    {
    public:
        typedef T Object_Type;
        typedef Doubly_Linked_Grouping Element;

    public:
        Doubly_Linked_Grouping(const T * o, int s);

        T * object();

        Element * prev();
        Element * next();
        void prev(Element * e);
        void next(Element * e);

        unsigned int size();
        void size(unsigned int l);
        void shrink(unsigned int n);
        void expand(unsigned int n);
    };
};

Types

  • List_Element_Rank
    The basic Rank type for ordered containers. It declares a constructor and operator int() to become interoperable with the native C++ type. Customized rank types can either follow this approach or must define the full set of logic operators for sorting operations.

  • Linkage Elements
    • template<typename T>
      class Pointer
      Linkage Element for Vector.

    • template<typename T, typename R = Rank>
      class Ranked
      Linkage Element for Hash.

    • template<typename T, typename R = Rank>
      class Singly_Linked_Ordered
      Linkage Element for Simple_Ordered_List. It is also used as element in Hash Table's synonyms list.

    • template<typename T>
      class Singly_Linked_Grouping
      Linkage Element for Simple_Grouping_List.

    • template<typename T>
      class Doubly_Linked
      Linkage Element for List.

    • template<typename T, typename R = Rank>
      class Doubly_Linked_Ordered
      Linkage Element for Ordered_List.

    • template<typename T>
      class Doubly_Linked_Grouping
      Linkage Element for Grouping_List.

    • template<typename T, typename R = Rank>
      class Doubly_Linked_Scheduling
      Linkage Element for Scheduling_List.
    • Common Type Exports
      • Object_Type
        An alias for the type of the object associated with the Element.
      • Rank_Type
        An alias for the type of the Rank of the object associated with the Element. It is only defined for Ordered containers.
      • Element
        An alias for the type of the Element.

Methods

  • T * object()
    Returns a pointer to the object associated with the Element.

  • Element * prev()
    Returns a pointer to the previous Element linked with the Element or 0 if it is the Head. It is only defined for doubly-linked containers.

  • void prev(Element * e)
    Sets the previous link in the Element to e. It is only defined for doubly-linked containers.

  • Element * next()
    Returns a pointer to the next Element linked with the Element or 0 if it is the Tail.

  • void next(Element * e)
    Sets the next link in the Element to e.

  • const R & rank()
    For ordered containers, returns the Element's Rank.

  • void rank(const R & r)
    For ordered containers, sets the Element's Rank. It does not reorder the container, though. This method is meant to be called by the sorting algorithms during reordering.

  • int promote(const R & n = 1)
    For ordered containers, increments the Element's Rank by n. It does not reorder the container, though. This method is meant to be called by the sorting algorithms during reordering.

  • int demote(const R & n = 1)
    For ordered containers, decrements the Element's Rank by n. It does not reorder the container, though. This method is meant to be called by the sorting algorithms during reordering.

  • unsigned int size()
    Only defined for Grouping Lists, returns the size of the resource set associated with the Element.

  • void size(unsigned int l)
    Only defined for Grouping Lists, sets the size of the resource set associated with the Element.

  • void shrink(unsigned int n)
    Only defined for Grouping Lists, decrements the size of the resource set associated with the Element by n.

  • void expand(unsigned int n)
    Only defined for Grouping Lists, increments the size of the resource set associated with the Element by n.

4.7.1.2. Iterators

The following Iterators are common to all EPOS containers. They can be used mostly like those in the C++ Standard Library.

Header
include/utility/list.h

Interface

namespace List_Iterators
{
    // Forward Iterator (for singly linked lists)
    template<typename El>
    class Forward
    {
    public:
        typedef El Element;

    public:
        Forward();
        Forward(Element * e);

        operator Element *();

        Element & operator*();
        Element * operator->();

        Iterator & operator++();
        Iterator operator++(int);

        bool operator==(const Iterator & i);
        bool operator!=(const Iterator & i);
    };

    // Bidirectional Iterator (for doubly linked lists)
    template<typename El>
    class Bidirecional
    {
    public:
        typedef El Element;

    public:
        Bidirecional();
        Bidirecional(Element * e);

        operator Element *();

        Element & operator*();
        Element * operator->();

        Iterator & operator++();
        Iterator operator++(int);

        Iterator & operator--();
        Iterator operator--(int)
        
        bool operator==(const Iterator & i);
        bool operator!=(const Iterator & i);
    };
}

Types

  • Forward
    An Iterator for singly-linked containers.

  • Forward
    An Iterator for doubly-linked containers.

4.7.1.3. Vector

EPOS provides a Vector container similar to that in the C++ Standard Library.

Header
include/utility/vector.h

Interface

template<typename T, unsigned int SIZE, typename El = List_Elements::Pointer<T> >
class Vector
{
public:
    typedef T Object_Type;
    typedef El Element;

public:
    Vector();

    bool empty();
    unsigned int size();

    Element * operator[](unsigned int i);

    bool insert(Element * e, unsigned int i);

    Element * remove(unsigned int i);
    Element * remove(Element * e);
    Element * remove(const Object_Type * obj);
    
    Element * search(const Object_Type * obj) ;
};

Methods

  • Vector()
    Creates a vector.

  • bool empty()
    Returns true if the vector is empty and false otherwise.

  • unsigned int size()
    Returns the number of elements in the vector.

  • Element * get(int i)
    Returns a pointer to the element stored at position i in the vector.

  • bool insert(Element * e, unsigned int i)
    Inserts element e in the vector at position i. If the position was already occupied, returns false. Otherwise, returns true.

  • Element * remove(unsigned int i)
    Removes the element at position "i" and returns this element. It returns 0 if the position "i" is invalid.

  • Element * remove(Element * e)
    Removes element e from the vector and returns a pointer to it, or returns 0 if the element is not in the vector.

  • Element * remove(const Object_Type * obj)
    Searches the vector for an element containing the object pointed by obj. If found, removes that element from the vector and returns a pointer to it, otherwise it returns 0.

  • Element * search(const Object_Type * obj)
    Searches the vector for an element containing the object pointed by obj. If found, returns a pointer to it, otherwise returns 0.


Examples


4.7.1.4. Lists

EPOS provides 9 implementations of list: ordinary, ordered, relatively ordered, grouping, and scheduling. The first 4 are provided both as singly-linked and as doubly-linked. The scheduling list is only provided as doubly-linked. Singly-linked lists are prefixed with Simple_, define a Forward Iterator and by default use a Singly_Linkedlinkage element. Ordered lists are kept ordered by a Rank. Relatively ordered list elements have their ranks interpreted as offsets from/to neighboring elements. Operations ensure that such relative ranks are properly adjusted whenever an element is inserted into or removed from a relatively ordered container. Grouping lists implement the Buddy algorithm and are mostly used to implement memory allocators.

Header
include/utility/list.h

Interface

template<typename T,
         typename El = List_Elements::Doubly_Linked<T> >
class List
{
public:
    typedef T Object_Type;
    typedef El Element;
    typedef List_Iterators::Bidirecional<El> Iterator;

public:
    List();

    bool empty();
    unsigned int size();

    Element * head();
    Element * tail();

    Iterator begin();
    Iterator end();

    void insert(Element * e) ;
    void insert_head(Element * e);
    void insert_tail(Element * e);
    
    Element * remove();
    Element * remove(Element * e);
    Element * remove_head();
    Element * remove_tail();
    Element * remove(const Object_Type * obj);

    Element * search(const Object_Type * obj);
};

template<typename T, 
         typename R = List_Element_Rank, 
         typename El = List_Elements::Doubly_Linked_Ordered<T, R>,
         bool relative = false>
class Ordered_List: public List<T, El>
{
public:
    typedef T Object_Type;
    typedef R Rank_Type;
    typedef El Element;
    typedef List_Iterators::Bidirecional<El> Iterator;

public:
    Ordered_List();

    using Base::empty;
    using Base::size;

    using Base::head;
    using Base::tail;

    using Base::begin;
    using Base::end;
    
    void insert(Element * e);

    Element * remove();
    Element * remove(Element * e);
    using Base::remove_head;
    using Base::remove_tail;
    Element * remove(const Object_Type * obj);
    Element * remove_rank(const Rank_Type & rank) ;
    
    using Base::search;
    Element * search_rank(const Rank_Type & rank);
};

template<typename T, 
         typename R = List_Element_Rank,
         typename El = List_Elements::Doubly_Linked_Ordered<T, R> >
class Simple_Relative_List: public Ordered_List<T, R, El, true> {};

template<typename T,
         typename El = List_Elements::Doubly_Linked_Ordered<T> >
class Grouping_List: public List<T, El>
{
public:
    typedef T Object_Type;
    typedef El Element;
    typedef List_Iterators::Bidirecional<El> Iterator;

public:
    Grouping_List();

    using Base::empty;
    using Base::size;
    using Base::head;
    using Base::tail;
    using Base::begin;
    using Base::end;

    unsigned int grouped_size();

    void insert_merging(Element * e, Element ** m1, Element ** m2);

    Element * search_size(unsigned int s);
    Element * search_left(const Object_Type * obj) ;
    Element * search_decrementing(unsigned int s) ;
};

template<typename T,
         typename R = typename T::Criterion,
         typename El = List_Elements::Doubly_Linked_Scheduling<T, R> >
class Scheduling_List: private Ordered_List<T, R, El>
{
public:
    typedef T Object_Type;
    typedef R Rank_Type;
    typedef El Element;
    typedef typename Base::Iterator Iterator;

public:
    Scheduling_List();

    using Base::empty;
    using Base::size;
    using Base::head;
    using Base::tail;
    using Base::begin;
    using Base::end;

    Element * volatile & chosen();

    void insert(Element * e) ;
    Element * remove(Element * e);

    Element * choose() ;
    Element * choose_another();
    Element * choose(Element * e) ;
};

Types

  • template<typename T, typename El>
    List
    A doubly-linked List of objects to type T, which are linked using El.

  • template<typename T, typename R, typename El>
    Ordered_List
    A doubly-linked Ordered List of objects of type T, which are ranked by R and linked using El.

  • template<typename T, typename R, typename El>
    Relative_List
    A doubly-linked Relatively Ordered List of objects of type T, which are ranked by R and linked using El.

  • template<typename T, typename El>
  • Grouping_List
    A doubly-linked Grouping (Buddy) List of objects to type T, which are linked using El.

  • template<typename T, typename R, typename El>
    Scheduling_List
    A doubly-linked Scheduling List of objects of type T, which are ranked by R and linked using El. Objects subject to scheduling must export a type +-Criterion+- compatible with those described in section Scheduler.

  • template<typename T, typename El>
    Simple_List
    A singly-linked List of objects to type T, which are linked using El.

  • template<typename T, typename R, typename El>
    Simple_Ordered_List
    A singly-linked Ordered List of objects of type T, which are ranked by R and linked using El.

  • template<typename T, typename R, typename El>
    Simple_Relative_List
    A singly-linked Relatively Ordered List of objects of type T, which are ranked by R and linked using El.

  • template<typename T, typename El>
  • Simple_Grouping_List
    A singly-linked Grouping (Buddy) List of objects to type T, which are linked using El.

  • Common Type Exports
    • Object_Type
      An alias for the type of the objects stored in the container.
    • Rank_Type
      An alias for the type of the Rank of the objects stored in the container. It is only defined for Ordered containers.
    • Element
      An alias for the container's Element.
    • Iterator
      An alias for the container's Iterator.

Methods

  • List()
    Ordered_List()
    Relative_List()
    Grouping_List()
    Scheduling_List()
    Simple_List()
    Simple_Ordered_List()
    Simple_Relative_List()
    Simple_Grouping_List()
    Creates a list.

  • bool empty()
    Returns true if the list is empty and false otherwise.

  • unsigned int size()
    Returns the number of elements in the list.

  • Element * head()
    Returns the first element of the list.

  • Element * tail()
    Returns the last element of the list.

  • Iterator begin()
    Returns an iterator to the first element of the list.

  • Iterator end()
    Returns an iterator to the last element of the list.

  • void insert(Element * e)
    Inserts element e in the list. For unordered lists, insertion is performed at the tail. For ordered lists, the position is determined by e->rank(). The method is not defined for grouping lists.

  • void insert_head(Element * e)
    Inserts element e in the list's head. It is not defined for ordered and grouping lists.

  • void insert_tail(Element * e)
    Inserts element e in the list's tail. It is not defined for ordered and grouping lists.

  • Element * remove()
    Removes the element at the list's head and returns a pointer to it. If the list is empty, returns 0. It is not defined for grouping lists.

  • Element * remove(Element * e)
    Removes element e from the list and returns a pointer to it. For relatively ordered lists, the ranks of neighbor elements are adjusted accordingly.
    Note: removing an Element that is not in the list with this method will probably corrupt the last container it was on. This is a fast method to be used inside the OS. Applications will more likely use Element * remove(const Object_Type * obj).

  • Element * remove_head()
    Removes the element at the list's head and returns a pointer to it. If the list is empty, returns 0. It is not defined for grouping lists.

  • Element * remove_tail()
    Removes the element at the list's tail and returns a pointer to it. If the list is empty, returns 0. It is not defined for grouping lists.

  • Element * remove(const Object_Type * obj)
    Searches the list for an element containing the object pointed by obj. If found, removes that element from the list and returns a pointer to it, otherwise returns 0. For relatively ordered lists, the ranks of neighbor elements are adjusted accordingly.
    Note: trying to remove an object that is not in the list with this method is harmless; 0 is returned in this case.

  • Element * remove_rank(int rank)
    Searches the list for the first element whose rank is rank. If found, removes that element from the list and returns a pointer to it, otherwise returns 0. For relatively ordered lists, the ranks of neighbor elements are adjusted accordingly.
    Note: trying to remove an object that is not in the list with this method is harmless; 0 is returned in this case.

  • Element * search(const Object_Type * obj)
    Searches the list for an element containing the object pointed by obj. If found, returns a pointer to it, otherwise returns 0.

  • Element * search_rank(int rank)
    Returns a pointer to the first element in the list whose rank is rank or 0 if there is no element in the list with that rank. This method is only defined for ordered lists.

  • unsigned int grouped_size()
    For grouping lists, returns the sum of all the resource sets stored in the list, that is, the sum of the return value of method size() applied to each element in the grouping list. This method is not defined for other kinds of list.

  • Element * search_size(unsigned int s)
    For grouping lists, searches for the first element in the list whose size is equal to or larger than s. If found, returns a pointer to it, otherwise returns 0. This method is not defined for other kinds of list.

  • void insert_merging(Element * e, Element ** m1, Element ** m2 )
    Inserts element e in the grouping list. If the insertion does not cause mergers, then output parameters m1 and m2 are set to 0. Conversely, if the insertion causes a merger with an adjacent element, that element is removed from the list and its size is incorporated by e. On the adjacency with a preceding element (i.e. an element whose object pointer is less than e->object()) , -+m1 is updated with a pointer to that element and the object pointer in the element being inserted is adjusted accordingly (-+e->object(m1->object())+-). On the adjacency with a following element, m2 is updated with a pointer to that element. This method is not defined for other kinds of list.
    Note: if m1 and m2 were dynamically allocated somewhere else, deleting them is up to who allocated them.

  • Element * search_decrementing(unsigned int s)
    For grouping lists, searches for the first element in the list whose size is equal to or larger than s. If found, returns a pointer to it and decrements its size by s, otherwise returns 0. This method is not defined for other kinds of list.
    Note: for performance reasons, this method uses first-fit, while the traditional Buddy Allocator uses best-fit.

  • Element * volatile & chosen()
    For scheduling lists, returns a reference to a volatile pointer to the element currently chosen. This method is not defined for other kinds of list.

  • Element * choose()
    For scheduling lists, applies the Criterion in force (see Scheduler) to select an element that will figure as the new chosen and returns a pointer to that element. This method is not defined for other kinds of list.

  • Element * choose_another()
    For scheduling lists, applies the Criterion in force (see Scheduler) to select an element that will figure as the new chosen and returns a pointer to that element. The element currently chosen is excluded from the selection, so even if the criteria would elect it, another element will be returned. This method is not defined for other kinds of list.

  • Element * choose(Element * e)
    For scheduling lists, ignores the Criterion in force (see Scheduler) and select e as the new chosen. The method returns a pointer to the new chosen element (most likely e). This method is not defined for other kinds of list.

4.7.1.5. Queue

A Queue is just a wrapper to a List that is able to make the operation on that List atomic through the use of a Spin Lock. Its interface is that of a Scheduling_List.
Examples


4.7.1.6. Hash

EPOS provides two implementations of Hast Tables. The first, Simple Hash, handles collisions by putting all synonyms in the same singly-linked ordered list. That is, it is implemented with a Vector plus a List of synonyms. The second, named just Hash, handles collisions by putting synonyms on separate lists, one for each Key. It is implemented as a Vector of Lists. The type used as Key is required to implement operator%().

Header
include/hash.h

Interface

template<typename T, unsigned int SIZE, typename Key = int>
class Simple_Hash
{
public:
    typedef T Object_Type;
    typedef Key Rank_Type;
    typedef typename List_Elements::Singly_Linked_Ordered<T, Key> Element;

    class Forward;
    typedef Forward Iterator;

public:
    Simple_Hash();

    Iterator begin();
    Iterator end();

    bool empty();
    unsigned int size();
    
    void insert(Element * e) ;

    Element * remove(Element * e);
    Element * remove(const Object_Type * obj);
    Element * remove_key(const Key & key);
    
    Element * search(const Object_Type * obj) ;
    Element * search_key(const Key & key);
};

template<typename T,
         unsigned int SIZE,
         typename Key = int,
         typename El = List_Elements::Singly_Linked_Ordered<T, Key>,
         typename L = Simple_Ordered_List<T, Key, El> >
class Hash
{
public:
    typedef T Object_Type;
    typedef El Element;
    typedef L List;

public:
    Hash();

    Iterator begin();
    Iterator end();

    bool empty();
    unsigned int size();

    void insert(Element * e) ;
    
    Element * remove(Element * e) ;
    Element * remove(const Object_Type * obj);
    Element * remove_key(const Key & key);
    
    Element * search(const Object_Type * obj);
    Element * search_key(const Key & key);

    List * operator[](const Key & key) ;
};

Methods

  • Hash()
    Simple_Hash()
    Creates a hash table.

  • Iterator begin()
    Returns an iterator to the first element in the hash table.

  • Iterator end()
    Returns an iterator to the last element in the hash table.

  • bool empty()
    Returns true if the hash table is empty and false otherwise.

  • unsigned int size()
    Returns the number of elements in the hash table.

  • void insert(Element * e)
    Inserts element e in the hash table.

  • Element * remove(Element * e)
    Removes element e from the hash table and returns a pointer to it.
    Note: removing an Element that is not in the table with this method will probably corrupt the last container it was on. This is a fast method to be used inside the OS. Applications will more likely use Element * remove(const Object_Type * obj).

  • Element * remove(const Object_Type * obj)
    Searches the hash table for an element containing the object pointed by obj. If found, removes that element from the table and returns a pointer to it, otherwise returns 0.
    Note: trying to remove an object that is not in the list with this method is harmless; 0 is returned in this case.

  • Element * remove_key(const Key & key)
    Searches the hash table for the first element whose key is key. If found, removes that element from the table and returns a pointer to it, otherwise returns 0.
    Note: trying to remove an object that is not in the table with this method is harmless; 0 is returned in this case.

  • Element * search(const Object_Type * obj)
    Searches the hash table for an element containing the object pointed by obj. If found, returns a pointer to it, otherwise returns 0.

  • Element * search_key(const Key & key)
    Returns a pointer to the first element in the hash table whose key is key or 0 if there is no element in the table by that key.

Examples


4.7.2. OStream

EPOS provides an Output Stream similar to that in the C++ Standard Library. Applications can print formatted data on the standard output stream using operator<<().

Header
include/utility/ostream.h

Interface

class OStream
{
public:
    struct Begl {};
    struct Endl {};
    struct Hex {};
    struct Dec {};
    struct Oct {};
    struct Bin {};
    struct Err {};

public:
    OStream();

    OStream & operator<<(const Begl & begl);
    OStream & operator<<(const Endl & endl);
    OStream & operator<<(const Hex & hex);
    OStream & operator<<(const Dec & dec);
    OStream & operator<<(const Oct & oct);
    OStream & operator<<(const Bin & bin);
    OStream & operator<<(const Err & err);

    OStream & operator<<(char c);
    OStream & operator<<(unsigned char c);

    OStream & operator<<(int i);
    OStream & operator<<(short s);
    OStream & operator<<(long l);
    OStream & operator<<(unsigned int u);
    OStream & operator<<(unsigned short s); 
    OStream & operator<<(unsigned long l);
    OStream & operator<<(long long int u);
    OStream & operator<<(unsigned long long int u);
    OStream & operator<<(const void * p);
    OStream & operator<<(const char * s);
    OStream & operator<<(float f);
}; 

extern OStream::Begl begl;
extern OStream::Endl endl;
extern OStream::Hex hex;
extern OStream::Dec dec;
extern OStream::Oct oct;
extern OStream::Bin bin;

Types

  • Begl
    Marks the beginning of a segment of the stream (ended by Endl) that is to be atomically output on multicore configurations.

  • Endl
    Encapsulates a \n delimiter besides marking the end of a segment of the stream (started by Begl) that is to be atomically output on multicore configurations.

  • Hex
    Selects hexadecimal mode for the output of integer numbers.

  • Dec
    Selects decimal mode for the output of integer numbers.

  • Oct
    Selects octal mode for the output of integer numbers.

  • Bin
    Selects binary mode for the output of integer numbers.

  • Err
    Signalizes an error to the operating system. Besides producing a log message, usually causes a Thread abort.

Methods

  • OStream()
    Creates an OStream object.

  • OStream & operator<<(...)
    Converts the argument to a string and pushes it into the stream.

Examples


4.7.3. Random

EPOS provides a Pseudorandom Number Generator based on the linear congruential generator. Whenever the machine features devices that can be used to produce enough entropy, such as ADC converters and RF transceivers, the algorithm is fed with a really random seed and therefore becomes a true Random Number Generator.

Header
include/utility/random.h

Interface

class Random
{
public:
    static int random();
};

Methods

  • int random()
    Returns a random (or pseudo-random) integral number.

Examples


4.7.4. CRC

EPOS provides Cyclic Redundancy Check (CRC) functions to calculate check of 8, 16, 32, and 64 bits.

Header
include/utility/crc.h

Interface

class CRC
{
public:
    static unsigned char crc8(char * ptr, int size);
    static unsigned short crc16(char * ptr, int size);
    static unsigned long crc32(char * ptr, int size);
    static unsigned long long crc64(char * ptr, int size);
};

Methods

  • unsigned short crc8(char * ptr, int size)
    Calculates the CRC8 of the data given by ( ptr+, -+size ).

  • unsigned short crc16(char * ptr, int size)
    Calculates the CRC16 of the data given by ( ptr+, -+size ).

  • unsigned short crc32(char * ptr, int size)
    Calculates the CRC32 of the data given by ( ptr+, -+size ).

  • unsigned short crc64(char * ptr, int size)
    Calculates the CRC64 of the data given by ( ptr+, -+size ).

Examples


4.7.5. Spinlock

EPOS provides Spinlocks for busy waiting synchronization. This utility is meant to be used inside the system. Applications are more likely to use Synchronization abstractions.

Header
include/utility/spin.h

Interface

class Spin
{
public:
    Spin();

    void acquire();
    void release();
};

Methods

  • Spin()
    Creates a Spinlock.

  • void acquire()
    Spins in a busy waiting loop until the Spinlock gets available, atomically acquiring it.

  • void release()
    Releases the Spinlock.

Examples


4.7.6. Observer

EPOS provides a set of implementations for the Observer design pattern. Observers can be attached to Observed objects to get notification about changes in its state through invocations of update().

4.7.6.1. Observer/Observed

This is the traditional design pattern.

Header
include/utility/observer.h

Interface

class Observer;
class Observed
{
public:
    Observed();
    ~Observed();

    virtual void attach(Observer * o);
    virtual void detach(Observer * o);
    virtual bool notify();
};

class Observer
{
protected:
    Observer();

public:
    ~Observer();

    virtual void update(Observed * o) = 0;
};

Methods

  • Observed()
    Creates an Observed object.

  • ~Observed()
    Destroys an Observed object, detaching all Observers.

  • void attach(Observer * o)
    Attaches Observer o to get notifications about this Observed object.

  • void detach(Observer * o)
    Detaches Observer o from this Observed object, so it won't get notified anymore.

  • void notify()
    Notifies all attached Observers, calling their update() method.

  • Observer()
    Creates an Observer object.

  • ~Observer()
    Destroys an Observer object.

  • void update(Observed * o)
    This pure virtual method must be implemented by the Observer to get notifications about changes to an Observed object o.

4.7.6.2. Conditional Observer x Conditionally Observed

This utility is similar to the traditional design pattern, but Conditional Observers are only notified about Conditionally Observed objects matching a given condition.

Header
include/utility/observer.h

Interface

template<typename T = int>
class Conditional_Observer;

template<typename T = int>
class Conditionally_Observed
{
public:
    typedef T Observing_Condition;

public:
    Conditionally_Observed();
    ~Conditionally_Observed();

    virtual void attach(Conditional_Observer<T> * o, T c);
    virtual void detach(Conditional_Observer<T> * o, T c);
    virtual bool notify(T c);
}; 

template<typename T>
class Conditional_Observer
{
public:
    typedef T Observing_Condition;

protected:
    Conditional_Observer();

public:
    ~Conditional_Observer();
    
    virtual void update(Conditionally_Observed<T> * o, T c) = 0;
};

Methods

  • Conditionally_Observed()
    Creates a Conditionally Observed object.

  • ~Conditionally_Observed()
    Destroys a Conditionally Observed object.

  • void attach(Conditional_Observer<T> * o, T c)
    Attaches Observer o to get notifications about this Observed object whenever the condition c matches.

  • void detach(Conditional_Observer<T> * o, T c)
    Detaches Observer o from this Observed object on condition c.

  • void notify(T c)
    Notifies all Observers attached on condition c, calling their update() method.

  • Conditional_Observer()
    Creates a Conditional Observer object.

  • ~Conditional_Observer()
    Destroys a Conditional Observer object.

  • void update(Conditionally_Observed<T> * o, T c)
    This pure virtual method must be implemented by the Observer to get notifications about changes to an Observed object o whenever c matches.

4.7.6.3. Unconditional Observer x Unconditionally Observed with Data

This utility is similar to the traditional design pattern, but Observers get a pointer to data from ''Observed' objects at each notification.

Header
include/utility/observer.h

Interface

template<typename T1>
class Data_Observed<T1, void>
{
public:
    typedef T1 Observed_Data;

public:
    Data_Observed();
    ~Data_Observed();

    virtual void attach(Data_Observer<T1, void> * o);
    virtual void detach(Data_Observer<T1, void> * o);
    virtual bool notify(T1 * d) ;
};

template<typename T1>
class Data_Observer<T1, void>
{
public:
    typedef T1 Observed_Data;

protected:
    Data_Observer();

public:
    ~Data_Observer();

    virtual void update(Data_Observed<T1, void> * o, T1 * d) = 0;
};

Methods

  • Data_Observed()
    Creates an Observed object.

  • ~Data_Observed()
    Destroys an Observed object, detaching all Observers.

  • void attach(Data_Observer<T1, void> * o)
    Attaches Observer o to get notifications about this Observed object.

  • void detach(Data_Observer<T1, void> * o)
    Detaches Observer o from this Observed object, so it won't get notified anymore.

  • void notify(T1 * d)
    Notifies all attached Observers, calling their update(T1 * d) method passing a pointer to the piece of data within the Observed object.

  • Data_Observer()
    Creates an Observer object.

  • ~Data_Observer()
    Destroys an Observer object.

  • void update(Data_Observed<T1, void> * o, T1 * d)
    This pure virtual method must be implemented by the Observer to get notifications about changes to an Observed object o. A pointer to the piece of data within the Observed object is passed through d.

4.7.6.4. Conditional Observer x Conditionally Observed with Data

This utility combines the Conditional and Data Observer patterns. Observers get a pointer to data from ''Observed' objects whenever a condition is matched.

Header
include/utility/observer.h

Interface

template<typename T1, typename T2 = void>
class Data_Observer;

template<typename T1, typename T2 = void>
class Data_Observed
{
public:
    typedef T1 Observed_Data;
    typedef T2 Observing_Condition;

public:
    Data_Observed();

    ~Data_Observed();

    virtual void attach(Data_Observer<T1, T2> * o, T2 c);
    virtual void detach(Data_Observer<T1, T2> * o, T2 c);
    virtual bool notify(T2 c, T1 * d);
};

template<typename T1, typename T2>
class Data_Observer
{
public:
    typedef T1 Observed_Data;
    typedef T2 Observing_Condition;

protected:
    Data_Observer();

public:
    ~Data_Observer();

    virtual void update(Data_Observed<T1, T2> * o, T2 c, T1 * d) = 0;
};

Methods

  • Data_Observed()
    Creates an Observed object.

  • ~Data_Observed()
    Destroys an Observed object, detaching all Observers.

  • void attach(Data_Observer<T1, T2> * o, T2 c)
    Attaches Observer o to get notifications about this Observed object whenever c matches.

  • void detach(Data_Observer<T1, T2> * o, T2 c)
    Detaches Observer o from this Observed object on condition c.

  • void notify(T2 c, T1 * d)
    Notifies all Observers attached on condition c, calling their update(Data_Observed<T1, T2> * o, T2 c, T1 * d) method passing a pointer to the piece of data within the Observed object through d.

  • Data_Observer()
    Creates an Observer object.

  • ~Data_Observer()
    Destroys an Observer object.

  • -+void update(Data_Observed<T1, T2> * o, T2 c, T1 * d)
    This pure virtual method must be implemented by the Observer to get notifications about changes to an Observed object o whenever c matches. A pointer to the piece of data within the Observed object is passed through d.


Examples


4.7.7. Handler


EPOS allows application processes to handle events at user-level through the Handler family of abstractions. Handlers can be time-triggered by Alarm or event-driven by interrupts. It is important to notice that Semaphore is the only handler with memory, so delayed events are not lost. Therefore, it is the right option for most of the events handled at user-level.

Header
include/utility/handler.h

Interface

class Handler
{
public:
    typedef void (Function)();

public:
    Handler();
    virtual ~Handler();

    virtual void operator()() = 0;
};

class Function_Handler: public Handler
{
public:
    Function_Handler(Function * h);
    ~Function_Handler();

    void operator()(); // h();
};

template<typename T>
class Functor_Handler: public Handler
{
public:
    typedef void (Functor)(T *);

    Functor_Handler(Functor * h, T * o);
    ~Functor_Handler();

    void operator()(); // h(o);
};

class Thread_Handler : public Handler
{
public:
    Thread_Handler(Thread * h);
    ~Thread_Handler();

    void operator()(); // h->resume();
};

class Semaphore_Handler: public Handler
{
public:
    Semaphore_Handler(Semaphore * h);
    ~Semaphore_Handler();

    void operator()(); // h->v();
};

class Mutex_Handler: public Handler
{
public:
    Mutex_Handler(Mutex * h);
    ~Mutex_Handler();

    void operator()(); // h->unlock();
};

class Condition_Handler: public Handler
{
public:
    Condition_Handler(Condition * h);
    ~Condition_Handler();

    void operator()(); // h->signal();
};

Methods

  • Function_Handler(Function * h)
    Functor_Handler(Functor * h, T * o)
    Thread_Handler(Thread * h)
    Semaphore_Handler(Semaphore * h)
    Mutex_Handler(Mutex * h)
    Condition_Handler(Condition * h)
    Creates a handler on object h.

  • ~Function_Handler()
    ~Functor_Handler()
    ~Thread_Handler()
    ~Semaphore_Handler()
    ~Mutex_Handler()
    ~Condition_Handler()
    Destroys the handler.

  • void operator()()
    The call operator is used to invoke the Handler. As a pure virtual method in the base class, it must be defined for each kind of Handler.
    • For Function_Handler, it calls the function given by h.
    • For Functor_Handler, it calls the functor h on object o.
    • For Thread_Handler, it calls resume() on the Thread given by h.
    • For Semaphore_Handler, it calls v() on the Semaphore given by h.
    • For Mutex_Handler, it calls unlock() on the Mutex given by h.
    • For Condition_Handler, it calls signal() on the Condition Variable given by h.

Examples


4.7.8. Buffer (Zero-Copy)

Header
include/utility/buffer.h

Interface

template<typename Owner, typename Data, typename Shadow = void, typename Metadata = Dummy>
class Buffer: private Data, public Metadata
{
public:
    typedef Simple_List<Buffer<Owner, Data, Shadow, Metadata> > List;
    typedef typename List::Element Element;

public:
    Buffer(Shadow * s);

    Buffer(Owner * o, unsigned int s);
    template<typename ... Tn>
    Buffer(Owner * o, unsigned int s, Tn ... an);
    Data * data();
    Data * frame();
    Data * message();

    bool lock();
    void unlock();

    Owner * owner() const;
    Owner * nic() const;
    void owner(Owner * o);
    void nic(Owner * o);

    Shadow * shadow() const;
    Shadow * back() const;

    unsigned int size() const;
    void size(unsigned int s);

    Element * link1();
    Element * link();
    Element * lint();
    Element * link2();
    Element * lext();

    friend Debug & operator<<(Debug & db, const Buffer & b);
};

Methods


Examples



4.8. Hardware Mediators

4.8.1. CPU


The CPU mediator is responsible for abstracting types and behavior of CPU components.

Generic implementations of CPU interface are provided by CPU_Common. Architecture-specifc implementations are provided by each architecture's CPU mediator (e.g., IA32_CPU, AVR8_CPU, etc).

The CPU mediator also defines two important types (Log_Addr and Phy_Addr) to abstract, respectively, logical and physical addresses. Such types, being classes, also implements a set of constructors and operators to enable proper handling of such abstractions.

Below is a class diagram for this interface.

cpu.png

Methods

  • static void halt()
    This function is reimplemented in the CPU mediators of architectures providing better ways to halt a CPU. A basic implementation in CPU_Common halts the processor by entering a perpetual loop (for(;;);).


Note: this default implementation is a "no return" point. Specific implementations should rely in hardware resources such as sleep modes to allow the system to come back from a halt.

  • static bool tsl(volatile bool & lock)
    This function is reimplemented in the CPU mediators of architectures providing better ways to guarantee an atomic register value change. A basic implementation in CPU_Common uses C code to change a boolean value, which is not guaranteed to be atomic.

  • static int finc(volatile int & number)
    This function is reimplemented in the CPU mediators of architectures providing better ways to guarantee an atomic register value increment. A basic implementation in CPU_Common uses C code to increment an integer value, which is not guaranteed to be atomic.

  • static int fdec(volatile int & number)
    This function is reimplemented in the CPU mediators of architectures providing better ways to guarantee an atomic register value decrement. A basic implementation in CPU_Common uses C code to decrement an integer value, which is not guaranteed to be atomic.

4.8.2. MMU

The MMU is a hardware mediator responsible for abstracting memory management and memory protection from the hardware. It's generally abstract the Memory Management Unit (MMU) of the target architecture, or provide a software implementation for this functions. The class diagram below shows the hierarchy of the low level memory abstractions.


More information can be found in EPOS Developer's Guide.

4.8.3. TSC


The Time Stamp Counter (TSC) is responsible for counting CPU ticks. If a given platform does not feature a hardware TSC, its functionality may be emulated by an ordinary periodic timer. Basically, the TSC API is formed by the Hertz frequency() and Time_Stamp time_stamp() methods. The first returns the TSC or timer frequency. The second, returns the current number of ticks.

Methods

  • Hertz frequency()

  • Time_Stamp time_stamp()

Types

  • typedef unsigned long Hertz
  • typedef unsigned long long Time_Stamp

4.8.4. Machine


The Machine mediator is responsible for abstracting target platform. It also provides a set of class methods that implement machine-related functions (e.g.: panic, reboot, power off, etc).

Generic implementations of Machine interface are provided by Machine_Common. Machine-specific implementations are provided by each machine's Machine mediator (e.g., PC, ATMega128, Plasma, etc).

The Machine mediator also defines the io map (Machine::IO), a structure responsible for abstracting each platform I/O address space.

Methods

  • static void delay(const RTC::Mircrossecond & time)

  • static void panic()
    This function should be called by the operating system when it "doesn't know" how to revert an error state. When called, it stops all system activities in order to avoid a greater damage.


Note: calling panic() is a "no return" point, i.e., there's no way to recover from a panic state but rebooting the system.

  • static void reboot()
    When called, this function causes the system to be shut down and rebooted.

  • static void poweroff()
    When called, this function causes the system to be shutdown.

  • static unsigned int n_cpus()
    This function returns the number of CPUs present in the current platform (to be used in SMP configurations). Returns 1 when no SMP configuration is available.

  • static unsigned int cpu_id()
    This function returns the ID of the CPU in which the code is currently running (to be used in SMP configurations). Returns 1 when no SMP configuration is available.

  • static void smp_init(unsigned int n_cpus)
    This functions initializes a SMP configuration (when available).

  • static void smp_barrier(int n_cpus)
    This functions implements a barrier to enforce synchronization of all CPUs.

  • static void init()
    This function is called at system startup and is responsible to configure the platform and get the system ready to start other components initialization.

4.8.5. IC


The IC mediator is responsible for abstracting the target platform's scheme/hardware for handling interrupts/exceptions (referred to only as "interrupts" in the remaining of the text). It also provides a set of methods enable/disable interrupts and to assign interrupt handlers.

Below are the signatures for the component's interface methods. Interrupt_Id is an enumeration of the available interrupt request queues (IRQs), and is defined for each implementation of the IC mediator. Interrupt_Handler is the following function typedef:

typedef void (* Interrupt_Handler)();

That means that an interrupt handler should be a method with the following signature:

void handler();


Methods

  • static void int_vector(Interrupt_Id irq, Interrupt_Handler handler)
    This method maps handler to a given IRQ.

  • static void enable(Interrupt_Id irq)
    Enables interrupts for a given IRQ.

  • static void disable()
    Disables all interrupts.

  • static void disable(Interrupt_Id irq)
    Disables interrupts for a given IRQ.

4.8.6. RTC


The RTC family of mediators is responsible for keeping track of current time. It defines two types, as shown below, Microsecond and Second.
RTC Types

  • typedef unsigned long Microsecond
  • typedef unsigned long Second


The RTC API is depicted in the Figure below. It has an inner class Date that defines a date structure composed by the year (_Y), month (_M), day (_D), hours (_h), minutes (_m), and seconds (_s), representing a Date.

Date Types

  • unsigned int _Y
  • unsigned int _M
  • unsigned int _D
  • unsigned int _h
  • unsigned int _m
  • unsigned int _s


RTC Methods

  • RTC()
    Constructs an RTC object.

  • Date date()
    Returns a Date object that contains the current date.

  • void date(const Date & d)
    Sets a date received by argument.

  • Second seconds_since_epoch()
    Returns the number of seconds since an EPOCH. The EPOCH is defined in the Machine Traits. For instance, Traits<PC_RTC>::EPOCH_DAYS.


Date Methods

  • Date()
  • Date(unsigned int _Y, unsigned int _M, unsigned int _D, unsigned int _h, unsigned int _m, unsigned int _s)
  • unsigned int year()
  • unsigned int month()
  • unsigned int day()
  • unsigned int hour()
  • unsigned int minute()
  • unsigned int second()
  • void operator <<

4.8.7. Timers


The Timer family of mediators is responsible for counting time. Based on a given and configurable frequency, the timer will increment or decrement a counter until it reaches zero or a pre-defined value. When this happens, an interrupt is generated and the event is handled by the specific timer interrupt handler. Each machine timer can be configured (its frequency) in its Traits class. The EPOS Timer family of mediators defines three types as shown below:

Types

  • typedef TSC::Hertz Hertz
  • typedef TSC::Hertz Tick
  • typedef Handler::Function Handler


There are some differences between the timers of each architecture, but the common API is presented below.

Methods

  • void enable()
    Enables the timer by turning on the timer interrupt.

  • void disable()
    Disables the timer by turning off the timer interrupt.

  • Hertz frequency()
    Returns the current timer frequency.

  • void frequency(Hertz & f)
    Sets the timer frequency to f.

  • void reset()
    Resets the timer counter.

  • Tick read()
    Reads the current timer counter value.

  • int init()
    Initializes the timer. This method must only be called by the system during the system bootstrapping.


PC Timer API

The PC machine has only one Timer, named Timer. The Scheduler_Timer, Alarm_Timer, and user-defined Timers are multiplexed transparently by Timer.

Timer(const Hertz & frequency, const Handler * handler, const Channel & channel, bool retrigger)
Creates a Timer with frequency, associates its handler to handler, defines if it will be retrigger or not, and sets its channel. The channel can be SCHEDULER or ALARM.

4.8.8. UART


UART (Universal Asynchronous Receiver/Transmitter) is used for serial communication over a peripheral device serial port. The UART API in EPOS is presented below.

Methods

  • UART(unsigned int unit = 0)
    Creates a UART object. The unit defines which hardware device is being used. By default, the first device is chosen.

  • UART(unsigned int baud, unsigned int data_bits, unsigned int parity, unsigned int stop_bits, unsigned int unit = 0)
    Creates an UART object with the baud rate (baud), data bits number (data_bits), parity bits numere (parity), stop bis number (stop_bits), and unit (by default 0).

  • void config(unsigned int baud, unsigned int data_bits, unsigned int parity, unsigned int stop_bits)
    Configure an UART with the baud rate (baud), data bits number (data_bits), parity bits number (parit), and stop bits number (''stop_bits').

  • void config(unsigned int * baud, unsigned int * data_bits, unsigned int * parity, unsigned int * stop_bits)
    Configure an UART with the baud rate (*baud), data bits number (*data_bits), parity bits number (*parity), and stop bits number (*stop_bits).

  • char get()
    Gets a byte from a UART device. The method will wait until the data is ready.

  • void put(char c)
    Sends a byte (c) to a UART device. The method will wait until the data is transferred.

4.8.8.1. Example

// EPOS PC UART Mediator Test Program

#include <utility/ostream.h>
#include <uart.h>

using namespace EPOS;

int main()
{
    OStream cout;

    cout << "PC_UART test\n" << endl;

    PC_UART uart(115200, 8, 0, 1);

    cout << "Loopback transmission test (conf = 115200 8N1):";
    uart.loopback(true);

    for(int i = 0; i < 256; i++) {
        uart.put(i);
        int c = uart.get();
        if(c != i)
            cout << " failed (" << c << ", should be " << i << ")!" << endl;
    }
    cout << " passed!" << endl;

    cout << "Link transmission test (conf = 9200 8N1):";
    uart.config(9600, 8, 0, 1);
    uart.loopback(false);

    for(int i = 0; i < 256; i++) {
        uart.put(i);
        for(int j = 0; j < 0xffffff; j++);
        int c = uart.get();
        if(c != i)
            cout << " failed (" << c << ", should be " << i << ")!" << endl;
    }
    cout << " passed!" << endl;
    
    return 0;
}

4.8.9. NIC

The Network Interface Card (NIC) family of hardware mediators provides access to network interface cards. All NIC devices implement the minimal interface specified bellow:

  • NIC(unsigned int unit=0)
    Specifies the unit to be instantiated based on the order defined in System: :Traits: :‹Machine_NIC›::NICS.

  • ~NIC()
    Destructs a NIC previously created. It deallocates all memory used by the NIC.

  • int send(const Address, const Protocol &prot, const void *data, unsigned int size)
    Sends size bytes of data to dst with protocol prot.

  • int receive(Address *src, Protocol *prot, void *data, unsigned int size)
    Receives size bytes of data, src and prot are set by the method accordingly.

  • void reset()
    Resets the NIC device.

  • unsigned int mtu()
    Returns the device mtu (Maximum Transmission Unit).

  • const Address address()
    Returns the device address.

  • const Statistics statistics()
    Returns the NIC Statistics (which provides transmission and reception statistics).



4.8.10. Radio


The Low Power Radio family describes a set of methods and structures common for MAC (Medium Access Control) protocols for low-power radios. This includes packet format, the addressing word size, a structure for storing transmission statistics, and methods for sending and receiving data frames.


4.8.11. EEPROM


EEPROMs (Electrically-Erasable Programmable Read-Only Memory) are non-volatile storage device. An EEPROM has a high read/write latency and is not area-efficient, so it's commonly used to store small configuration data. EEPROMs also have a limited life - that is, the number of times it can be reprogrammed is limited to tens or hundreds of thousands of times. Below is shown the public interface for the EEPROM mediator.

Methods

  • unsigned char read(const Address & a)
    Reads and returns the byte stored at address a

  • void write(const Address & a, unsigned char d)
    Reprograms the EEPROM. Writes byte d at address a

  • int size()
    Returns the EEPROM size



THIS MUST BE RELOCATED


$EPOS/include/machine/$MACH/memory_map.h
template<>
struct Memory_Map<PC>
{
    // Physical Memory
    enum {
        MEM_BASE =	Traits<PC>::MEM_BASE,
        MEM_TOP =	Traits<PC>::MEM_TOP
    };

    // Logical Address Space
    enum {
        APP_LOW =       Traits<PC>::APP_LOW,
        APP_CODE =      Traits<PC>::APP_CODE,
        APP_DATA =      Traits<PC>::APP_DATA,
        APP_HIGH =      Traits<PC>::APP_HIGH,

        PHY_MEM =       Traits<PC>::PHY_MEM,
        IO =            Traits<PC>::IO_BASE,
        APIC =          IO,
        VGA =           IO +  4 * 1024,
        PCI =           IO + Traits<PC_Display>::FRAME_BUFFER_SIZE,

        SYS =           Traits<PC>::SYS,
        IDT =           SYS + 0x00000000,
        GDT =           SYS + 0x00001000,
        SYS_PT =        SYS + 0x00002000,
        SYS_PD =        SYS + 0x00003000,
        SYS_INFO =      SYS + 0x00004000,
        TSS0 =          SYS + 0x00005000,
        SYS_CODE =      SYS + 0x00300000,
        SYS_DATA =      SYS + 0x00340000,
        SYS_STACK =     SYS + 0x003c0000,
        SYS_HEAP =      SYS + 0x00400000
    };
};


For a detailed explanation about the meaning of the above constants, please refer to the EPOS Developer's guide.

When tasks are being used, the Address_Space abstraction is used to abstracts the memory segments that belong to the address space of a task. Its public interface is described below. For more information see the Task and MMU abstraction.


Review Log

Ver
Date
Authors
Main Changes
1.0Apr 4, 2016Rodrigo MeurerImport and cleanup from EPOS 1 documentation;
Substitution of JPEG UML images by textual class interfaces
1.1Apr 10, 2016Guto FröhlichMajor review
1.2Mai 12, 2016Guto FröhlichAdded section on SmartData
1.3Mai 14, 2016Guto FröhlichUtilities classes rewritten
1.4Feb 24, 2020Guto FröhlichMajor 2.2 review
1.5Aug 2x, 2023 José Hoffmann WiP: Updating Digital Units and adding MultiSmartData